Software Workshop Team Java 2012-13

FAQs

  • Question: When will we meet the team demonstrator for the first time?

    Answer: You - as a team - have to make arrangements with your team demonstrator for a first meeting. You meet with him/her on Thursday morning in week 2, you should have had two meetings with him/her before the submission of your individual specification at the end of week 3. Always come prepared to the meetings. You report to your demonstrator, you have to run the show! Not they!

  • Question: SVN asks me for my GNOME keyring password. What to do?

    Answer: This problem sometimes occurs on the lab computers. If you are not knowingly using the GNOME keyring (which is a tool that remembers passwords for you), and if your computer science password is not accepted, you can solve the problem by deleting the keyring configuration: rm ~/.gnome2/keyrings/login.keyring

  • Question: Can we use external game libraries such as Slick2D, JMonkeyEngine?

    Answer: No.

  • Question: Can we use external graphics.

    Answer: If they are public domain and referenced appropriately.

  • Question: Why do we have to write individual specifications and can't do that as a team?

    Answer: Since we want to check for every individual that they have understood what the team has agreed to.

  • Question: How many players should have a game have at least?

    Answer: 2

  • Question: How detailed has the schedule to be for the individual specifications. Does this have to show what we are aiming for every week, or more a general outline?

    Answer: Since the whole document is only 2 pages, it can't be very detailed. It has to fit in a paragraph and has to make sense.

  • Question: We have found an SVG library, http://svgsalamander.java.net/, for Java which we feel would greatly ease the workload of producing the GUI for our game given its features. Can we use it?

    Answer: Yes. Obviously you have to document this appropriately.

  • Question: There is a question from one team whether the presentation needs to be an actual presentation as in a Powerpoint presentation.

    Answer: The main idea of the prototype presentation is to show the running code and the code itself. For this it may, however, be helpful to present some few slides as well, for giving an overview of the game envisaged and for a class structure.

  • Question: One quick question about the Report. In the introduction section it mentions a description of the game and in the design section it says to include details about the game model. I was just wondering what the difference between the two were?

    Answer: With the former, you should explain the game in plain English (e.g., it is just the standard Pandemic game), with the latter, how you represent the basics of the game in code, e.g., what is the abstract view of the game as a game engine, which datastructures are used for representing the terrain ...

  • Question: I am writing with regards to the Team Java final report. I wanted to add diagrams to the report such as Gantt Charts and other files, but as our report is constricted to 16 pages it restricts the amount of other content that we can write. Would it be possible to add an appendix which references to the images after page 16?

    Answer: You should not add extra info beyond the 16 pages. If you add things to an appendix then you cannot expect that they will be taken much into consideration except for a brief glimpse, otherwise that wouldn't be fair wrt those who stick to the 16 pages.


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