Module 14410 (2001)
Syllabus page 2001/2002
06-14410
Nature Inspired Design (A)
Level 3/H
xin
10 credits in Semester 2
Links | Outline | Aims | Outcomes | Prerequisites | Teaching | Assessment | Books | Detailed Syllabus
The Module Description is a strict subset of this Syllabus Page. (The University module description has not yet been checked against the School's.)
Relevant Links
Outline
Aims
The aims of this module are to:
- To introduce some of the fundamental techniques and principles in nature inspired design.
- To investigate their strength, weakness, and potential applications.
Learning Outcomes
| On successful completion of this module, the student should be able to: | Assessed by: | |
| 1 | demonstrate a good understanding of different nature-inspired design techniques and how they are applied to solve a real world problem | Examination |
| 2 | demonstrate a good understanding of the advantages and disadvantages of nature-inspired and other traditional design techniques and how they are combined and used to produce an effective solution to a real world problem | Examination |
Restrictions, Prerequisites and Corequisites
Restrictions:
None
Prerequisites:
None
Co-requisites:
06-02411 (Evolutionary Computation)
Teaching
Teaching Methods:
2 hrs lectures/tutorials per week.
Contact Hours:
Assessment
- Supplementary (where allowed): As the sessional assessment
- 2 hr open book examination (100%).
Recommended Books
| Title | Author(s) | Publisher, Date |
| Evolutionary Design by Computers | P J Bentley | Morgan Kaufmann, 1999 |
| Lecture Notes | X Yao | |
| Various journal or conference proceedings articles |
Detailed Syllabus
- Introduction
- Engineering design
- Electronic circuit design
- Evolvable hardware
- Architectural design
- Evolutionary graphics and art
- Interactive evolution
- Implementation issues
- Summary
Last updated: 29 July 2001
Source file: /internal/modules/COMSCI/2001/xml/14410.xml
Links | Outline | Aims | Outcomes | Prerequisites | Teaching | Assessment | Books | Detailed Syllabus