Module 02504 (2003)

Syllabus page 2003/2004

06-02504
Graphics 1

Level 2/I

Ela Claridge
10 credits in Semester 2

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The Module Description is a strict subset of this Syllabus Page. (The University module description has not yet been checked against the School's.)

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Exercises and other resources


Outline

Computer architectures for bitmapped graphics (graphics memory, memory transfers, image display architectures, Colour Look-up Tables), 3D constructive graphics (co-ordinate systems, object and scene design, graphics transformations in 3D - translations, scaling, rotation, viewing); Animation; 2D raster graphics (algorithms for efficient drawing of lines and curves); Image processing techniques (image representations, image arithmetics, image enhancement).


Aims

The aims of this module are to:

  • introduce the basic concepts and terminology of computer graphics
  • develop understanding of basic representations and basic techniques of computer graphics
  • develop skills in applying computer graphics techniques to simple construction and viewing problems

Learning Outcomes

On successful completion of this module, the student should be able to: Assessed by:
1understand the general technical literature on computer graphics Examination
2appreciate the role of computer architectures supporting computer graphics Examination
3design wire-frame representations of 3-dimensional objects Examination
4define matrices for 2- and 3-dimensional transformations Examination
5design simple algorithms for viewing and projection of 3-dimensional objects using transformation matrices Examination
6apply the relevant concepts of linear algebra and geometry to the design of computer graphics algorithms (e.g. vector and matrix operations and trigonometry) Examination
7implement and apply basic raster conversion algorithms (for example line, circle, Bezier curve) Examination
8apply basic image processing algorithms Examination

Restrictions, Prerequisites and Corequisites

Restrictions:

None

Prerequisites:

None
However, students will be expected to know or to learn the basics of the following mathematical concepts and techniques: general algebra (basic transformation of equations); analytical geometry (equations for line, surface, circle, ellipse etc); vector representation and algebra (addition and multiplication, dot product, cross-product); matrix representation and algebra (addition and multiplication).

Co-requisites:

None


Teaching

Teaching Methods:

Conventional lectures - 2 hrs/week for most of the semester. Tutorial-style lectures - step by step solution to a 3-dimensional viewing problem. Practical exercise in construction and viewing of 3-dimensional wire-frame objects.

Contact Hours:

24


Assessment

  • Supplementary (where allowed): As the sessional assessment
  • 2 hr examination (100%).

Recommended Books

TitleAuthor(s)Publisher, Date
Computer GraphicsHearn D & Baker M1997
3D Computer GraphicsWatt, A2000
Introduction to Computer GraphicsFoley J D, van Dam A, Hughes J F & Philips R L1994

Detailed Syllabus

  1. Computer architectures for bitmapped graphics (2 hrs)
    • Graphics memory and memory transfers
    • Image display architectures
    • Colour Look-up Tables
  2. 3D constructive graphics (12 hrs)
    • Coordinate systems
    • Object & scene design - primitives, attributes and data structures
    • Graphics transformations in 2D and 3D: translation, scaling, rotation, composite transformations
    • 3D viewing
  3. 2D raster graphics (6 hrs)
    • Algorithms for efficient drawing of lines and curves
  4. Image processing techniques (4 hrs)
    • Image representations
    • Image arithmetics
    • Image enhancement

Last updated: 12 March 2002

Source file: /internal/modules/COMSCI/2003/xml/02504.xml

Links | Outline | Aims | Outcomes | Prerequisites | Teaching | Assessment | Books | Detailed Syllabus