Module 12418 (2006)
Syllabus page 2006/2007
06-12418
Nature Inspired Design
Level 4/M
Links | Outline | Aims | Outcomes | Prerequisites | Teaching | Assessment | Books | Detailed Syllabus
The Module Description is a strict subset of this Syllabus Page. (The University module description has not yet been checked against the School's.)
Relevant Links
Nature Inspired Design web page
Outline
This module introduces the basic ideas of nature-inspired design techniques. Different algorithms and their applications will be presented. Similarities and differences between these techniques/algorithms and other classical techniques will be discussed whenever appropriate. The design domain ranges from architectural, engineering and graphics design to electronic circuit design and evolvable hardware. Examples of such techniques include evolution and knowledge discovery, circuit design by evolution, novel architectural design by evolution, creative design, interactive evolution, evolutionary graphics, knowledge extraction from evolution, extrinsic evolvable hardware, intrinsic evolvable hardware, on-line adaptation, and implementation issues.
Aims
The aims of this module are to:
- introduce some of the fundamental techniques and principles in nature inspired design
- investigate their strength, weakness, and potential applications
Learning Outcomes
| On successful completion of this module, the student should be able to: | Assessed by: | |
| 1 | demonstrate a good understanding of different nature-inspired design techniques and how they are applied to solve a real world problem | Written Examination |
| 2 | demonstrate a good understanding of the advantages and disadvantages of nature-inspired and other traditional design techniques and how they are combined and used to produce an effective solution to a real world problem | Written Examination |
| 3 | pursue further research in industry or in education (e.g. as a PhD student) | |
Restrictions, Prerequisites and Corequisites
Restrictions:
May not be taken if 06-14410 (Nature Inspired Design (A)) has been taken previously.
Prerequisites:
None
Co-requisites:
06-12412 (Introduction to Neural Computation) (unless 06-19341 (Introduction to Natural Computation), 06-02360 Introduction to Neural Networks or equivalent has been taken previously); 06-12414 (Introduction to Evolutionary Computation) (unless 06-02411 (Evolutionary Computation) or equivalent has been taken previously)
Teaching
Teaching Methods:
2 hrs lectures or tutorials per week
Contact Hours:
Assessment
- Sessional: 1.5 hr written open-book examination (100%)
- Supplementary (where allowed): As the sessional assessment
Recommended Books
| Title | Author(s) | Publisher, Date |
| Creative Evolutionary Systems | Peter J. Bentley and David W. Corne (eds.) | Morgan Kaufmann, 2001 |
| The Computational Beauty of Nature | Gary William Flake | MIT Press, 1998 |
| Evolutionary Design by Computers | Peter J. Bentley | Morgan Kaufmann, 1999 |
Detailed Syllabus
- Engineering Design and Optimisation
- Creative Design
- Evolutionary Art
- Artificial Life and Cellular Automata
- Lindenmayer Systems and Developmental Approaches
- Emergence
- Evolvable Hardware
- Artificial Immune Systems
- Molecular Design
- Music
Last updated: 13 May 2005
Source file: /internal/modules/COMSCI/2006/xml/12418.xml
Links | Outline | Aims | Outcomes | Prerequisites | Teaching | Assessment | Books | Detailed Syllabus