MODULE DESCRIPTION, 2009/10
06-?????
Programming Massively Parallel Architectures
This School of Computer Science Module Description is a strict subset of the Syllabus Page, which gives more information.
| Module Title | Programming Massively Parallel Architectures | ||||||||||||||
| School/Department | Computer Science | ||||||||||||||
| Module Code | 06-????? | ||||||||||||||
| Descriptor | COMP/06-?????/LM | ||||||||||||||
| Member of Staff | Dr D R Ghica | ||||||||||||||
| Level | M | ||||||||||||||
| Credits | 10 | ||||||||||||||
| Semester | 1 | ||||||||||||||
| Pre-requisites | None |
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| Co-requisites | None, but systems level programming skills will be helpful. |
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| Restrictions | For 2009/10, the module can only accommodate a certain maximum number of students, depending on how much equipment can be purchased. If too many students opt for this module, a test will be conducted to limit the numbers of students. |
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| Contact hours | 35 | ||||||||||||||
| Delivery | 2 hrs/week lectures; 2 hrs/week practical sessions |
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| Description |
This module covers the basics of programming massively parallel processors as commonly found in graphics processing units (GPUs). The module is focussed on the architecture of such devices and their use in speeding-up common (non-graphical) computational tasks. Recent developments in GPU architectures made this task substantially easier and newly available programming tools allow for high-level straightforward programming of these systems. The module will provide a largely practical introduction to the topic. Lectures will address the basic architectural principles of modern GPUs andrelevant algorithms and programming techniques. The exercises will be practical programming based on the CUDA framework for Nvidia GPUs.
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| Outcomes |
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| Assessment |
Sessional: Normal (sessional): 1.5 hr examination (80%), continuous assessment (20%) Supplementary (where allowed): By examination only (100%) |
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| Texts | Peter Thoman,
Multigrid Methods on GPUs, VDM Verlag, . Hubert Nguyen, GPU Gems 3: Programming Techniques for High-Performance Graphics and General-Purpose Computation, Addison Wesley, . |