Module 22133 (2011)

Syllabus page 2011/2012

06-22133
Human Computer Interaction

Level 3/H

Russell Beale
10 credits in Semester 1

Links | Outline | Aims | Outcomes | Prerequisites | Teaching | Assessment | Books | Detailed Syllabus


The Module Description is a strict subset of this Syllabus Page. (The University module description has not yet been checked against the School's.)

Relevant Links

Module Web Page


Outline


Aims

The aims of this module are to:

  • encourage appreciation of the interdisciplinary complexities of both practical and theoretical aspects of Human-Computer Interaction
  • give students an enduring capability to participate in analysis and design work in HCI
  • enable students to appreciate the interactions between computer technology and people, business and society generally

Learning Outcomes

On successful completion of this module, the student should be able to: Assessed by:
1describe and explain appropriate techniques for determining user requirements from an HCI perspective Continuous Assessment
2design and evaluate a computer-based system which meets such user requirements Continuous Assessment
3assess and explain the impact of computer technology on people and society through appropriate examples Continuous Assessment
4explain, discuss and apply the underlying principles in HCI, including psychological and technical aspects Continuous Assessment
5participate in a user-centred design process Continuous Assessment

Restrictions, Prerequisites and Corequisites

Restrictions:

None

Prerequisites:

None

Co-requisites:

None


Teaching

Teaching Methods:

2-3 hrs lectures/tutorials per week, 3-5 hrs guided study

Contact Hours:

Approx. 30


Assessment

  • Sessional: Continuous assessment (100%).
  • Supplementary (where allowed): Repeat only.

Recommended Books

TitleAuthor(s)Publisher, Date
Human-Computer Interaction (3rd ed.) Dix, Finlay, Abowd & Beale 2003

Detailed Syllabus

  1. Introduction to HCI
  2. Creativity, Basic Media, Basic Design Principles
  3. What is Interaction Design?
  4. Requirement Gathering
  5. What is a user, Personas and Scenarios
  6. How to design, scenarios, design guidelines
  7. Behaviour change
  8. Designing- Lo Fi, Hi Fi Prototypes
  9. Evaluation Methods
  10. HCI-From Usability to User Experience
  11. Multimodal and sensory systems
  12. Report Discussion/ Advanced Topic
  13. Designing for Mobile Devices

Last updated: 4 April 2012

Source file: /internal/modules/COMSCI/2011/xml/22133.xml

Links | Outline | Aims | Outcomes | Prerequisites | Teaching | Assessment | Books | Detailed Syllabus