Module 22133 (2011)
Syllabus page 2011/2012
06-22133
Human Computer Interaction
Level 3/H
Russell Beale
10 credits in Semester 1
Links | Outline | Aims | Outcomes | Prerequisites | Teaching | Assessment | Books | Detailed Syllabus
The Module Description is a strict subset of this Syllabus Page. (The University module description has not yet been checked against the School's.)
Relevant Links
Outline
Aims
The aims of this module are to:
- encourage appreciation of the interdisciplinary complexities of both practical and theoretical aspects of Human-Computer Interaction
- give students an enduring capability to participate in analysis and design work in HCI
- enable students to appreciate the interactions between computer technology and people, business and society generally
Learning Outcomes
| On successful completion of this module, the student should be able to: | Assessed by: | |
| 1 | describe and explain appropriate techniques for determining user requirements from an HCI perspective | Continuous Assessment |
| 2 | design and evaluate a computer-based system which meets such user requirements | Continuous Assessment |
| 3 | assess and explain the impact of computer technology on people and society through appropriate examples | Continuous Assessment |
| 4 | explain, discuss and apply the underlying principles in HCI, including psychological and technical aspects | Continuous Assessment |
| 5 | participate in a user-centred design process | Continuous Assessment |
Restrictions, Prerequisites and Corequisites
Restrictions:
None
Prerequisites:
None
Co-requisites:
None
Teaching
Teaching Methods:
2-3 hrs lectures/tutorials per week, 3-5 hrs guided study
Contact Hours:
Assessment
- Sessional: Continuous assessment (100%).
- Supplementary (where allowed): Repeat only.
Recommended Books
| Title | Author(s) | Publisher, Date |
| Human-Computer Interaction (3rd ed.) | Dix, Finlay, Abowd & Beale | 2003 |
Detailed Syllabus
- Introduction to HCI
- Creativity, Basic Media, Basic Design Principles
- What is Interaction Design?
- Requirement Gathering
- What is a user, Personas and Scenarios
- How to design, scenarios, design guidelines
- Behaviour change
- Designing- Lo Fi, Hi Fi Prototypes
- Evaluation Methods
- HCI-From Usability to User Experience
- Multimodal and sensory systems
- Report Discussion/ Advanced Topic
- Designing for Mobile Devices
Last updated: 4 April 2012
Source file: /internal/modules/COMSCI/2011/xml/22133.xml
Links | Outline | Aims | Outcomes | Prerequisites | Teaching | Assessment | Books | Detailed Syllabus