Module 02408 (2012)
Syllabus page 2012/2013
06-02408
Graphics 2
Level 3/H
Links | Outline | Aims | Outcomes | Prerequisites | Teaching | Assessment | Books | Detailed Syllabus
The Module Description is a strict subset of this Syllabus Page. (The University module description has not yet been checked against the School's.)
Relevant Links
Outline
3D constructive graphics (co-ordinate systems, object and scene design, graphics transformations in 3D - translations, scaling, rotation, viewing); Animation; 2D raster graphics (algorithms for efficient drawing of lines and curves); Images and colour (image representations, image arithmetics, image enhancement, colour models).
Aims
The aims of this module are to:
- further develop the concepts and terminology of computer graphics
- develop understanding of key representations and techniques of computer graphics
- develop skills in applying computer graphics techniques to construction and viewing problems
Learning Outcomes
| On successful completion of this module, the student should be able to: | Assessed by: | |
| 1 | design wire-frame representations of 3-dimensional objects | Examination |
| 2 | define matrices for 3-dimensional transformations | Examination |
| 3 | explain and design algorithms for the viewing and projection of 3-dimensional objects using transformation matrices | Examination |
| 4 | apply the relevant concepts of linear algebra and geometry to the design of computer graphics algorithms (e.g. vector and matrix operations and trigonometry) | Examination |
| 5 | explain and design basic raster conversion algorithms | Examination |
| 6 | explain the colour models and image representations | Examination |
Restrictions, Prerequisites and Corequisites
Restrictions:
None
Prerequisites:
No specific modules are required as prerequisites. Students will be expected to know or to learn independently the basics of the following mathematical concepts and techniques: general algebra (basic transformation of equations); analytical geometry (equations for line, surface, circle, ellipse etc); vector representation and algebra (addition and multiplication, dot product, cross-product); matrix representation and algebra (addition and multiplication).
Co-requisites:
None
Teaching
Teaching Methods:
2 hrs/week of lectures.
Contact Hours:
Assessment
- Sessional: 1.5 hr examination (100%).
- Supplementary (where allowed): As the sessional assessment
Recommended Books
| Title | Author(s) | Publisher, Date |
| Computer Graphics | Hearn D & Baker M | 1997 |
| 3D Computer Graphics | Watt, A | 2000 |
Detailed Syllabus
-
3D constructive graphics
- Coordinate systems
- Object & scene design - primitives, attributes and data structures
- Graphics transformations in 3D: translation, scaling, rotation, composite transformations
- 3D viewing
- 2D raster graphics
- Algorithms for efficient drawing of lines and curves
- Animation
- Images and colour
- Image representations
- Colour models
- Image enhancement
- Selected advanced topics
Last updated: 29 Sep 2008
Source file: /internal/modules/COMSCI/2012/xml/02408.xml
Links | Outline | Aims | Outcomes | Prerequisites | Teaching | Assessment | Books | Detailed Syllabus