Module 02408 (2012)

Syllabus page 2012/2013

06-02408
Graphics 2

Level 3/H

Ales Leonardis
10 credits in Semester 2

Links | Outline | Aims | Outcomes | Prerequisites | Teaching | Assessment | Books | Detailed Syllabus


The Module Description is a strict subset of this Syllabus Page. (The University module description has not yet been checked against the School's.)

Relevant Links

Module web page


Outline

3D constructive graphics (co-ordinate systems, object and scene design, graphics transformations in 3D - translations, scaling, rotation, viewing); Animation; 2D raster graphics (algorithms for efficient drawing of lines and curves); Images and colour (image representations, image arithmetics, image enhancement, colour models).


Aims

The aims of this module are to:

  • further develop the concepts and terminology of computer graphics
  • develop understanding of key representations and techniques of computer graphics
  • develop skills in applying computer graphics techniques to construction and viewing problems

Learning Outcomes

On successful completion of this module, the student should be able to: Assessed by:
1design wire-frame representations of 3-dimensional objects Examination
2define matrices for 3-dimensional transformations Examination
3explain and design algorithms for the viewing and projection of 3-dimensional objects using transformation matrices Examination
4apply the relevant concepts of linear algebra and geometry to the design of computer graphics algorithms (e.g. vector and matrix operations and trigonometry) Examination
5explain and design basic raster conversion algorithms Examination
6explain the colour models and image representations Examination

Restrictions, Prerequisites and Corequisites

Restrictions:

None

Prerequisites:

No specific modules are required as prerequisites. Students will be expected to know or to learn independently the basics of the following mathematical concepts and techniques: general algebra (basic transformation of equations); analytical geometry (equations for line, surface, circle, ellipse etc); vector representation and algebra (addition and multiplication, dot product, cross-product); matrix representation and algebra (addition and multiplication).

Co-requisites:

None


Teaching

Teaching Methods:

2 hrs/week of lectures.

Contact Hours:

24


Assessment

  • Sessional: 1.5 hr examination (100%).
  • Supplementary (where allowed): As the sessional assessment

Recommended Books

TitleAuthor(s)Publisher, Date
Computer GraphicsHearn D & Baker M1997
3D Computer GraphicsWatt, A2000

Detailed Syllabus

  1. 3D constructive graphics
    • Coordinate systems
    • Object & scene design - primitives, attributes and data structures
    • Graphics transformations in 3D: translation, scaling, rotation, composite transformations
    • 3D viewing
  2. 2D raster graphics
    • Algorithms for efficient drawing of lines and curves
    • Animation
  3. Images and colour
    • Image representations
    • Colour models
    • Image enhancement
  4. Selected advanced topics

Last updated: 29 Sep 2008

Source file: /internal/modules/COMSCI/2012/xml/02408.xml

Links | Outline | Aims | Outcomes | Prerequisites | Teaching | Assessment | Books | Detailed Syllabus