School of Computer Science

Module 06-25020 (2017)

Advanced Human Computer Interaction

Level 4/M

Rowanne Fleck Semester 1 10 credits
Co-ordinator: Rowanne Fleck
Reviewer: Andrew Howes

The Module Description is a strict subset of this Syllabus Page.

Outline

The module provides the core underpinning knowledge necessary for further study of HCI. It aims to give students an understanding of the key concepts in cognitive psychology and how they relate to technology design and use. The module also provides a survey of HCI methodologies and examines a number of techniques for HCI design and evaluation in depth, with students undertaking practical exercises based upon real world examples. Students are introduced to HCI systems across a range of application domains.


Aims

The aims of this module are to:

  • Provide the student with the core knowledge and skills required for further study and for practical HCI development
  • Give students practical and theoretical knowledge in the use of HCI methodologies for both design and evaluation

Learning Outcomes

On successful completion of this module, the student should be able to:

  • Explain and discuss the key capabilities and limitations in human cognitive performance and relate this to the design of HCI systems
  • Demonstrate an understanding of the use of cognitive modelling techniques in HCI
  • Select appropriate HCI Design Methodologies and apply them in the solution of real world design problems
  • Select appropriate methodologies for the evaluation of HCI systems. Implement these methodologies on real systems and analyse and discuss the results produced
  • Demonstrate an understanding of the scope and importance of HCI systems across a range of application domains

Restrictions

None


Taught with

Cannot be taken with

  • 06-21253 - Introduction to Human-Computer Interaction
  • 06-30512 - Human Computer Interaction Theory and Practice

Teaching methods

2 hr lecture, 1hr tutorial/practical a week

Contact Hours:

34


Assessment

Sessional: 1.5 hr examination (80%), continuous assessment (20%)

Supplementary (where allowed): examination (80%) with the continuous assessment mark carried forward (20%)


Detailed Syllabus

  1. Human performance and constraints
    • Sensory-motor (perception and action)
    • Language (statistics of language, structure, semantics, pragmatics)
    • Cognition (memory, attention, control)
    • Social (social networks)
    • Economic (game theory)
  2. Tasks
    • Models/theories for understanding the task environment / context of use etc.)
    • Task analysis (HTA, GOMS etc.)
    • Ethnography
    • Controlled experiments
  3. Design methodologies
    • Task-artifact cycle
    • User Centred Design
    • User Experience (UX)
    • Interaction design and models
  4. Evaluation methodologies and tools
    • Heuristic evaluation
    • Cognitive walkthrough
    • Participatory design
    • Observational methods
    • Questionnaire design
  5. Application areas. A series of case studies and guest lectures drawn from:
    • CSCW
    • Social Media
    • Mobile computing
    • Information Visualisation
    • Information retrieval and the web
    • Aviation/driving, situation awareness, and dynamic systems control
    • Personal information management
    • Social navigation, word-of-mouth and recommendation
    • Economic relationships (the use of eBay, Amazon)
    • Privacy & Security
    • Games

Programmes containing this module