Advanced Interaction Group
Human-computer interaction is the focus of the Advanced Interaction Group.
The group exists to promote leading-edge research and development in theories, designs, methodologies, and systems to support people in whatever they want to achieve. Our research uses AI techniques to improve the design and usability of interactive systems.
The group acts as a focal point for research, development and expertise in anything that has the user at the core. This includes: -
- mobile computing: laptops, handhelds, tablets, phones
- internet-based systems: e-commerce, web design, shared spaces, communities
- new media and new technologies
- ambient computing: ad-hoc interaction with the environment, other users, other systems
- intelligent agents: entities acting for or on behalf of the user
- usability and design: theories and methodologies to promote effective, usable, enjoyable systems
- visualisation, virtual and augmented realities, data mining: the representation of complex information in effective ways
- gaming, edutainment
- interaction technologies: speech, gesture, vision
The group is interdisciplinary and its researchers bring a range of backgrounds and perspectives to bear on research problems.
For further information about the group, please use the menu to your left.Work on data mining and knowledge visualisation produced a novel tool used by BT for understanding call patterns [Hendley2, Beale1] and leading to a spin-out company (aQtive) with £600k investment by 3i. A model of user's context [Beale3, FP5 Mobilearn] was incorporated into eXact Mobile (Guntii Labs, Italy). Applications for training in the manufacturing domain [Hendley1], EU Autotrain in collaboration with LandRover, GKN, Volvo, TRW Automotive and AVL] benefited numerous SMEs (from local to EU-wide) and were adopted by larger companies, including GKN, who promoted them to their supplier chain. The tools were included as an example of best practice in Europe in workplace e-literacy (http://www.autotrain.org/).