|[hawes02anytimeagent] Nick Hawes. An Anytime Planning Agent For Computer Game Worlds. In Workshop on Agents in Computer Games at the 3rd International Conference on Computers and Games (CG'02), pages 1--14. July 2002. [ps.gz] [bib]|
Computer game worlds are dynamic and operate in real-time. Any agent in such a world must utilize techniques that can deal with these environmental factors. Additionally, to advance past the current state-of-the-art, computer game agents must display intelligent goal-orientated behaviour. Traditional planners, whilst fulfilling the need to generate intelligent, goal-orientated behaviour, fail dramatically when placed under the demands of a computer game environment. This paper introduces A-UMCP, an anytime hierarchical task network planner, as a feasible approach to planning in a computer game environment. It is a planner that can produce intelligent agent behaviour whilst being flexible with regard to the time used to produce plans.
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