Olle Fredriksson
Domain: cs.bham.ac.uk, local part: o.fredriksson
+44 7530 199 497
Doctoral research student at the School of Computer Science at The University of Birmingham
Visiting address
I'm usually in room 117 in the Computer Science building (Y9)
of the university.
Come and say hi!
Postal address
School of Computer Science (Y9)
The University of Birmingham
Edgbaston
Birmingham B15 2TT
United Kingdom
Research
As of September 2011, I am a PhD student working under the supervision of Dr Dan Ghica. The work is supported by Microsoft Research through its PhD Scholarship Programme.
My doctoral research deals with the foundations of heterogeneous computations. Roughly speaking I am trying to find better ways to get different devices to collaboratively execute programs. Other interests include programming languages (especially of the strongly typed, functional variety) and compiler construction.
Publications
- Abstract machines for game semantics, revisited. Due to appear in LICS 2013. Twenty-Eight Annual ACM/IEEE Symposium on Logic in Computer Science, June 25-28, 2013, New Orleans, USA. With Dan R. Ghica. Download: Extended abstract, full version or slides.
- Seamless distributed computing from the Geometry of Interaction. TGC 2012. 7th International Symposium on Trustworthy Global Computing Newcastle upon Tyne, UK, 7-8 September 2012. With Dan R. Ghica. Download: Here.
Education
I've received an MSc in Computer Science (2011) and a BSc in Computer Engineering (2010), both from Chalmers University of Technology, Göteborg, Sweden. My MSc thesis was done together with Daniel Gustafsson and describes a new compiler backend for Agda. The compiler is now in the main Agda repository. Our supervisor was Ulf Norell.
Demonstrating
I am currently a demonstrator for the following course:
I was previously a demonstrator for the following courses:
Other
Some other things that I have done that may be of interest:
- Grempa is an embedded domain-specific grammar language and parser generator library for Haskell created using a lot of magic. It allows the specification and generation of efficient parsers directly in Haskell.
- A few projects are on my Github page.
-
I previously worked as a programmer for
Blue Tea Games
and was involved in making the following games:
- Enlightenus 2 (2010)
- Dark Parables: Curse of Briar Rose (2010)
- Enlightenus (2009)
- Forgotten Lands: First Colony (2008)
- Forgotten Riddles: The Moonlight Sonatas (2008)
- Forgotten Riddles: The Mayan Princess (2007)