| Ambient
art is art that responds to both its
environment and the people near it, offering an abstract but interactive
view of the world. I am
co-investigator on the EPSRC network on Nature-Inspired Creative
Design.
One specific project is looking at using solid
state PCs and alternative displays in marine situations to process
high levels of environmental information, including looking at the
information requirements of users and devising the most effective
ways to present highly abstract, temporal information. We are also
developing embedded systems for paediatric care, and investigating
the use of mobile devices for e-learning, and mobile
blogging.
We are particularly interested in context, and
its role in mobility.
Intelligent
Interaction
Intelligent
Agents
| Currently
ressurecting this work, we have a coherent architecture that
allows the rapid development and integration of intelligent
and autonomous agents. Architectures
for agent systems (cameo, aQtiveSpace)
and intelligent agents (onCue)
were developed here and commercialised through aQtive. |
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The use of
AI in interactive systems has also been the focus of our work in,
for example, Data Mining
and particularly the Haiku
system, which also utilised the work on autonomous self-organising
high dimensional visualisations.
We're also
doing work on the theoretical comparison of search algorithms (GAs,
neural nets, simulated annealing, etc.). This also ties in with
an ongoing interest in these algorithms themselves, which results
in occasional forays into some detailed aspect - see also the EEBIC
group.
Another project
is looking at data processing with adaptive algorithms, focussing
on using prior knowledge to produce higher-quality data. Earlier
work was on data processing and image creation for oceanography.
Visualisation
An application of the intelligent agents, we're also looking
at visualisation for search, user understanding, and information
display. The approach taken is to create interaction between elements
of the visualisation according to some characteristics of the data,
and allow the pictures to evolve.
Principles and ethics of interaction
Fundamental issues relating to user needs, from a psychological
and sociological perspective, are addressed in this work. This gathers
together generic principles in usability, design, methodologies
and evaluation and subjects them to fundamental questioning. We
peer into the future, not know what we'll find - but if we like
it, we may build it.
Some of this work focusses on how understanding how users interact
with the internet, and then building and evaluating systems that
support this identified behaviour. Currently, work is focussing
on supporting searching and browsing, and on fission processes for
the web.
Issues on how technology affects society - anything from SMS messaging
to inappropriate use of the internet to the rights of users - are
of key importance for both our understanding of how things are developing,
and more critically to inform our views and the legislature on how
we should manage and guide this transformation.
I'm also interested in what makes interaction fun, interesting,
memorable, effective, and so on - and how you can design systems
to achieve these emotional responses.
e-learning
How can technology
support people? That's the fundamental question at the heart of
these initiatives.

We are
at the centre of the Kaleidoscope
project: the future of learning with digital technologies.
The Centre
of Excellence in Advanced Telematics is the result of a joint
initiative between the European Regional Development Fund, Sun MicroSystems
and The University of Birmingham. One of the larger projects, it
has a strong outreach and commercial orientation, offering a full
development and consultancy service to SMEs in the West Midlands.
It also runs a Seminar and Workshop Series aimed at staff in local
businesses with the knowledge and expertise necessary to exploit
advances in new technologies in today's competitive marketplace.
The ASSIST
project gave Birmingham City Council an internet presence: the first
significant online site, it was the precursor of their current presence.
I'm also working
with the Educational
Technology Group in Electrical Engineering on a number of projects
in this space, including the Mobilearn
project.
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