Think like a persona.

 

Personas are design tools that allow designers to explore a product through the eyes of a user.  A persona is not an archetypal user: they are an imaginary actual user, who happens to sit right in the middle of the target audience design space.

 

The success of personas depends on their believability, and hence the extent to which we can get inside their mind and see systems from their perspective.

 

One approach is to act out the persona, to bring them to life, much as one would do in a theatre production.  Sam Tyler, Maximus Decimus Meridius, Lovejoy, Mrs Merton – all characters, all with vivid life and attitudes and approaches.

 

When trying to act like a persona, as well as reading the persona profile and looking at their picture, try to think about the following issues:

 

 

Think about how you would speak, walk, move – the ÒquotesÓ from the person are often revealing.

 

Then go to the system, start it up and use it – trying to stay in character – and then document what you feel/think/like/dislike – as that character.  You can document things after the fact, or as you go along, and can use pen and paper, a computer, or voice recording and transcribe it later.  The more you describe both how itÕs working, what you expect, and how you feel about it, the better.

 

Remember, what you think is immaterial – itÕs what the character thinks that weÕre after.

 

Personas can also be used to communicate ideas in the design team: ÒRachel wouldnÕt like that: sheÕs not got the web at home and so isnÕt familiar with blocking popupsÓ is a much more convincing argument than ÒI donÕt like popupsÓ.