Monday, January 17, 2005
HCI II - a course syllabus discussion
Below are the discussion points made by the HCI II group when trying to determine what shape the course should be. The aim is to allow the group to define the bredth and topics to be discussed in depth for the course, and to understand the overall perspective and scope of HCI in general.
Groups of 4 or 5 discussed an area and spoke for (or against) certain topics. I typed this in at the time, so it's a rough approximation to what was said.....
Points made
eval v important but could be boring - some good examples to look at. Lots of info out there we should know. wide applicability, good for projects.
rsrch topics important too -want to be current/trendy
design methodologies are no good (both agree)
other group - all above do as shallow stuff, detail on creativity.
eval boring unless practical,
comments - eval tedious in HCI 1. Heading towards shallow side for all.
-----
devices and differences key for mobile computing
interface design core
location stuff is interesting
look at social efects of mobility esp kids
group 2 - focus on non-tech - devices + differences, phone design, social, the future, some tech., less past
WE HATE JAVA
-----
internet is king, look at it cos central - so, need to know how to design and about interaction, internet applications not just web pages (eg music, etc). Less on technologies (javascript, php, xml) but knowing when and where to use. We like mobile web stuff. + social
gp 2. we agree. Web technologies useful to know about but no programming please. Oh for a good internet.
unclear what RB is on about re eval.but may be useful.
----
novel i/o: tactile, cybernetics, kevin warwick, games, vr, etc etc etc
basics for interface design - colours, position, fonts etc etc.
Good design wrt mental models
hci in the home
group 2: no idea
Below are the discussion points made by the HCI II group when trying to determine what shape the course should be. The aim is to allow the group to define the bredth and topics to be discussed in depth for the course, and to understand the overall perspective and scope of HCI in general.
Groups of 4 or 5 discussed an area and spoke for (or against) certain topics. I typed this in at the time, so it's a rough approximation to what was said.....
Points made
eval v important but could be boring - some good examples to look at. Lots of info out there we should know. wide applicability, good for projects.
rsrch topics important too -want to be current/trendy
design methodologies are no good (both agree)
other group - all above do as shallow stuff, detail on creativity.
eval boring unless practical,
comments - eval tedious in HCI 1. Heading towards shallow side for all.
-----
devices and differences key for mobile computing
interface design core
location stuff is interesting
look at social efects of mobility esp kids
group 2 - focus on non-tech - devices + differences, phone design, social, the future, some tech., less past
WE HATE JAVA
-----
internet is king, look at it cos central - so, need to know how to design and about interaction, internet applications not just web pages (eg music, etc). Less on technologies (javascript, php, xml) but knowing when and where to use. We like mobile web stuff. + social
gp 2. we agree. Web technologies useful to know about but no programming please. Oh for a good internet.
unclear what RB is on about re eval.but may be useful.
----
novel i/o: tactile, cybernetics, kevin warwick, games, vr, etc etc etc
basics for interface design - colours, position, fonts etc etc.
Good design wrt mental models
hci in the home
group 2: no idea
Comments:
Post a Comment
Atom
RSS