Using a Training Camp with Genetic Programming to Evolve Ms Pac-Man Agents

Created by W.Langdon from gp-bibliography.bib Revision:1.4333

  author =       "Atif M. Alhejali and Simon M. Lucas",
  title =        "Using a Training Camp with Genetic Programming to
                 Evolve {Ms Pac-Man} Agents",
  booktitle =    "Proceedings of the 2011 IEEE Conference on
                 Computational Intelligence and Games",
  year =         "2011",
  pages =        "118--125",
  address =      "Seoul, South Korea",
  month =        "31 " # aug # " - 3 " # sep,
  publisher =    "IEEE",
  keywords =     "genetic algorithms, genetic programming, Pac-Man,
                 Evolving Controllers, Decomposition learning, Training
  URL =          "",
  DOI =          "doi:10.1109/CIG.2011.6031997",
  size =         "8 pages",
  abstract =     "This paper investigates using a training camp in
                 conjunction with Genetic Programming in the evolution
                 of Ms Pac-Man playing agents. We measure the amount of
                 effort, time and resources required to run the training
                 camp successfully. The approach is compared with
                 standard GP. The results indicate that better and more
                 stable performance can be achieved using the training
                 camp method at the expense of greater manual effort in
                 the design of the training scenarios. However, in
                 addition to the better results, the training camp also
                 provides more detailed insight into the strengths and
                 weaknesses of each controller.",
  notes =        "Also known as \cite{6031997}",

Genetic Programming entries for Atif M Alhejali Simon M Lucas