Tile Based Genetic Programming Generation for Diablo-like games

Created by W.Langdon from gp-bibliography.bib Revision:1.4221

@Article{Brown:2017:GP_Diablo,
  author =       "Joseph Alexander Brown and Valtchan Valtchanov",
  title =        "Tile Based Genetic Programming Generation for
                 Diablo-like games",
  journal =      "Seeds",
  year =         "2017",
  volume =       "2",
  pages =        "89--93",
  keywords =     "genetic algorithms, genetic programming, game",
  URL =          "http://www.procjam.com/seeds/issues/2.pdf",
  abstract =     "Diablo's initial pitch document highlights the use of
                 Procedural Content as a prominent feature of the game:
                 The heart of Diablo is the randomly created dungeon. A
                 new dungeon level is generated...",
  notes =        "http://www.procjam.com/seeds/ Seeds is a zine made by
                 you, the PROCJAM community, ...

                 Kickstarter",
}

Genetic Programming entries for Joseph Alexander Brown Valtchan Valtchanov

Citations