Genetic Programming Bibliography entries for Carlos Cotta

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GP coauthors/coeditors: Enrique Alba, Jose Maria Troya, Pablo Moscato, Juan Julian Merelo, Miguel Frade, Francisco Fernandez de Vega, Alberto Moraglio, Sara Silva, Krzysztof Krawiec, Penousal Machado, Jorge Muruzabal, Amelia Fernandez, Guenther Raidl, Franz Rothlauf, Giovanni Squillero, Rolf Drechsler, Thomas Stuetzle, Mauro Birattari, Clare Bates Congdon, Martin Middendorf, Christian Blum, Peter A N Bosman, J\"orn Grahl, Joshua Knowles, David W Corne, Hans-Georg Beyer, Kenneth O Stanley, Julian F Miller, Jano I van Hemert, Tom Lenaerts, Marc Ebner, Jaume Bacardit, Michael O'Neill, Massimiliano Di Penta, Benjamin Doerr, Thomas Jansen, Riccardo Poli,

Genetic Programming Articles by Carlos Cotta

Genetic Programming Conference proceedings edited by Carlos Cotta

Genetic Programming conference papers by Carlos Cotta

  1. Miguel Frade and F. Fernandez de Vega and Carlos Cotta. Evolution of artificial terrains for video games based on obstacles edge length. In IEEE Congress on Evolutionary Computation (CEC 2010), Barcelona, Spain, 2010. IEEE Press. details

  2. Miguel Frade and Francisco Fernandez de Vega and Carlos Cotta. Evolution of Artificial Terrains for Video Games Based on Accessibility. In Cecilia Di Chio and Stefano Cagnoni and Carlos Cotta and Marc Ebner and Aniko Ekart and Anna I. Esparcia-Alcazar and Chi-Keong Goh and Juan J. Merelo and Ferrante Neri and Mike Preuss and Julian Togelius and Georgios N. Yannakakis editors, EvoGAMES, volume 6024, pages 90-99, Istanbul, 2010. Springer. details

  3. Miguel Frade and F. Fernandez de Vega and Carlos Cotta. Modelling Video Games' Landscapes by Means of Genetic Terrain Programming - A New Approach for Improving Users' Experience. In Mario Giacobini and Anthony Brabazon and Stefano Cagnoni and Gianni Di Caro and Rolf Drechsler and Anik\'o Ek\'art and Anna Esparcia-Alc\'azar and Muddassar Farooq and Andreas Fink and Jon McCormack and Michael O'Neill and Juan Romero and Franz Rothlauf and Giovanni Squillero and Sima Uyar and Shengxiang Yang editors, volume 4974, pages 485-490, Naples, 2008. Springer. details

  4. Carlos Cotta and Pablo Moscato. Inferring Phylogenetic Trees Using Evolutionary Algorithms. In Juan J. Merelo-Guervos and Panagiotis Adamidis and Hans-Georg Beyer and Jose-Luis Fernandez-Villacanas and Hans-Paul Schwefel editors, Parallel Problem Solving from Nature - PPSN VII, pages 720-729, Granada, Spain, 2002. Springer-Verlag. details

  5. Jorge Muruzabal and Carlos Cotta-Porras and Amelia Fernandez. Some Probabilistic Modelling Ideas For Boolean Classification In Genetic Programming. In Riccardo Poli and Wolfgang Banzhaf and William B. Langdon and Julian F. Miller and Peter Nordin and Terence C. Fogarty editors, Genetic Programming, Proceedings of EuroGP'2000, volume 1802, pages 133-148, Edinburgh, 2000. Springer-Verlag. details

  6. Carlos Cotta and E. Alba and J. M. Troya. Evolutionary Design of Fuzzy Logic Controllers. In Proceedings of the 1996 IEEE International Symposium on Intelligent Control, pages 127-132, Dearborn MI, USA, 1996. IEEE Control Systems Society. details

  7. Enrique Alba and Carlos Cotta and Jose M. Troya. Type-Constrained Genetic Programming for Rule-Base Definition in Fuzzy Logic Controllers. In John R. Koza and David E. Goldberg and David B. Fogel and Rick L. Riolo editors, Genetic Programming 1996: Proceedings of the First Annual Conference, pages 255-260, Stanford University, CA, USA, 1996. MIT Press. details