Evolving Simple Art-based Games

Created by W.Langdon from gp-bibliography.bib Revision:1.4420

  author =       "Simon Colton and Cameron Browne",
  title =        "Evolving Simple Art-based Games",
  booktitle =    "Applications of Evolutionary Computing,
                 EvoWorkshops2009: {EvoCOMNET}, {EvoENVIRONMENT},
                 {EvoFIN}, {EvoGAMES}, {EvoHOT}, {EvoIASP},
                 {EvoINTERACTION}, {EvoMUSART}, {EvoNUM}, {EvoPhD},
                 {EvoSTOC}, {EvoTRANSLOG}",
  year =         "2009",
  month =        "15-17 " # apr,
  editor =       "Mario Giacobini and Ivanoe {De Falco} and Marc Ebner",
  series =       "LNCS",
  volume =       "5484",
  publisher =    "Springer Verlag",
  address =      "Tubingen, Germany",
  pages =        "283--292",
  keywords =     "genetic algorithms, genetic programming",
  isbn13 =       "978-3-642-01128-3",
  DOI =          "doi:10.1007/978-3-642-01129-0_32",
  abstract =     "Evolutionary art has a long and distinguished history,
                 and genetic programming is one of only a handful of AI
                 techniques which is used in graphic design and the
                 visual arts. A recent trend in so-called 'new media'
                 art is to design online pieces which are dynamic and
                 have an element of interaction and sometimes simple
                 game-playing aspects. This defines the challenge
                 addressed here: to automatically evolve dynamic,
                 interactive art pieces with game elements. We do this
                 by extending the Avera user-driven evolutionary art
                 system to produce programs which generate
                 spirograph-style images by repeatedly placing, scaling,
                 rotating and colouring geometric objects such as
                 squares and circles. Such images are produced in an
                 inherently causal way which provides the dynamic
                 element to the pieces.We further extend the system to
                 produce programs which react to mouse clicks, and to
                 evolve sequential patterns of clicks for the user to
                 uncover. We wrap the programs in a simple front end
                 which provides the user with feedback on how close they
                 are to uncovering the pattern, adding a lightweight
                 gameplaying element to the pieces. The evolved
                 interactive artworks are a preliminary step in the
                 creation of more sophisticated multimedia pieces.",
  notes =        "EvoWorkshops2009",

Genetic Programming entries for Simon Colton Cameron Browne