Created by W.Langdon from gp-bibliography.bib Revision:1.2031
@InProceedings{DBLP:conf/gecco/WilsonB09a,
author = "Garnett Carl Wilson and Wolfgang Banzhaf",
title = "Deployment of {CPU} and {GPU}-based genetic
programming on heterogeneous devices",
booktitle = "GECCO Workshop on Computational intelligence on
consumer games and graphics hardware (CIGPU-2009)",
year = "2009",
editor = "Anna I. Esparcia and Ying-ping Chen and
Gabriela Ochoa and Ender Ozcan and Marc Schoenauer and Anne Auger and
Hans-Georg Beyer and Nikolaus Hansen and
Steffen Finck and Raymond Ros and Darrell Whitley and
Garnett Wilson and Simon Harding and W. B. Langdon and
Man Leung Wong and Laurence D. Merkle and Frank W. Moore and
Sevan G. Ficici and William Rand and Rick Riolo and
Nawwaf Kharma and William R. Buckley and Julian Miller and
Kenneth Stanley and Jaume Bacardit and Will Browne and
Jan Drugowitsch and Nicola Beume and Mike Preuss and
Stephen L. Smith and Stefano Cagnoni and Jim DeLeo and
Alexandru Floares and Aaron Baughman and
Steven Gustafson and Maarten Keijzer and Arthur Kordon and
Clare Bates Congdon and Laurence D. Merkle and
Frank W. Moore",
pages = "2531--2538",
address = "Montreal",
publisher = "ACM",
publisher_address = "New York, NY, USA",
month = "8-12 " # jul,
organisation = "SigEvo",
keywords = "genetic algorithms, genetic programming, GPU",
isbn13 = "978-1-60558-325-9",
bibsource = "DBLP, http://dblp.uni-trier.de",
doi = "
doi:10.1145/1570256.1570356",
abstract = "A widely available and economic means of increasing
the computing power applied to a problem is to use
modern graphics processing units (GPUs) for parallel
processing. We present a new, optimized general
methodology for deploying genetic programming (GP) to
the PC, Xbox 360 video game console, and Zune portable
media device. This work describes, for the first time,
the implementation considerations necessary to maximize
available CPU and GPU (where available) usage on the
three separate hardware platforms. We demonstrate the
first instance of GP using portable digital media
device hardware. The work also presents, for the first
time, an Xbox 360 implementation that uses the GPU for
fitness evaluation. Implementations on each platform
are also benchmarked on the basis of execution time for
an established GP regression benchmark.",
notes = "Distributed on CD-ROM at GECCO-2009.
ACM Order Number 910092.",
}
Genetic Programming entries for Garnett Carl Wilson Wolfgang Banzhaf