Evolving Agent--Based Team Tactics for Combative Computer Games

Created by W.Langdon from gp-bibliography.bib Revision:1.4333

  author =       "Darren Doherty and Colm O'Riordan",
  title =        "Evolving Agent--Based Team Tactics for Combative
                 Computer Games",
  booktitle =    "Proceedings of the 17th Irish Artificial Intelligence
                 and Cognitive Science Conference",
  pages =        "52--61",
  year =         "2006",
  location =     "Belfast, Ireland",
  editor =       "D. A. Bell and P. Milligan and P. P. Sage",
  address =      "Queen's University, Belfast",
  month =        "11th-13th " # sep,
  keywords =     "genetic algorithms, genetic programming, team
  notes =        "http://www.cs.qub.ac.uk/aics06/aics.html",
  organisation = "Artificial Intelligence Association of Ireland",
  URL =          "http://netserver.it.nuigalway.ie/darrendoherty/publications/aics2006.pdf",
  size =         "10 pages",
  abstract =     "In this paper, we describe an architecture for
                 evolving team tactics for a combative 2D gaming
                 environment using genetic programming (GP)
                 techniques.We describe the process used to evolve the
                 decision-making capabilities of the team agents, the
                 simulation environment and the teams of agents involved
                 in the simulation before introducing some preliminary
                 results and discussing possible future work.",

Genetic Programming entries for Darren Doherty Colm O'Riordan