Evolving Agent--Based Team Tactics for Combative Computer Games

Created by W.Langdon from gp-bibliography.bib Revision:1.3872

@InProceedings{Doherty2006,
  author =       "Darren Doherty and Colm O'Riordan",
  title =        "Evolving Agent--Based Team Tactics for Combative
                 Computer Games",
  booktitle =    "Proceedings of the 17th Irish Artificial Intelligence
                 and Cognitive Science Conference",
  pages =        "52--61",
  year =         "2006",
  location =     "Belfast, Ireland",
  editor =       "D. A. Bell and P. Milligan and P. P. Sage",
  address =      "Queen's University, Belfast",
  month =        "11th-13th " # sep,
  keywords =     "genetic algorithms, genetic programming, team
                 evolution",
  notes =        "http://www.cs.qub.ac.uk/aics06/aics.html",
  organisation = "Artificial Intelligence Association of Ireland",
  URL =          "http://netserver.it.nuigalway.ie/darrendoherty/publications/aics2006.pdf",
  size =         "10 pages",
  abstract =     "In this paper, we describe an architecture for
                 evolving team tactics for a combative 2D gaming
                 environment using genetic programming (GP)
                 techniques.We describe the process used to evolve the
                 decision-making capabilities of the team agents, the
                 simulation environment and the teams of agents involved
                 in the simulation before introducing some preliminary
                 results and discussing possible future work.",
}

Genetic Programming entries for Darren Doherty Colm O'Riordan

Citations