Evolving Tactical Behaviours for Teams of Agents in Single Player Action Games

Created by W.Langdon from gp-bibliography.bib Revision:1.3973

@InProceedings{Doherty2006I,
  author =       "Darren Doherty and Colm O'Riordan",
  title =        "Evolving Tactical Behaviours for Teams of Agents in
                 Single Player Action Games",
  booktitle =    "Proceedings of the 9th International Conference on
                 Computer Games: AI, Animation, Mobile, Educational \&
                 Serious Games",
  year =         "2006",
  pages =        "121--126",
  location =     "Dublin, Ireland",
  editor =       "Qasim Mehdi and Fred Mtenzi and Bryan Duggan and 
                 Hugh McAtamney",
  address =      "Dublin Institute of Technology",
  month =        "22nd-24th " # nov,
  keywords =     "genetic algorithms, genetic programming, team
                 evolution",
  notes =        "http://www.comp.dit.ie/cgames/",
  organisation = "University of Wolverhampton",
  ISBN =         "0-9549016-2-2",
  URL =          "http://netserver.it.nuigalway.ie/darrendoherty/publications/cgames2006.pdf",
  size =         "5 pages",
  abstract =     "In this paper, we describe an architecture for
                 evolving tactics for teams of agents in single-player
                 combative 2D games using evolutionary computing (EC)
                 techniques. We discuss the evolutionary process adopted
                 and the team tactics evolved. The individual agents in
                 the team evolve to have different capabilities that
                 combine together as effective tactics. We also compare
                 the performance of the evolved team against that of a
                 team consisting of agents incorporating the built-in AI
                 of the environment.",
  notes =        "

                 http://netserver.it.nuigalway.ie/darrendoherty/publications.html
                 Recieved Best Paper Award",
}

Genetic Programming entries for Darren Doherty Colm O'Riordan

Citations