Effects of Shared Perception on the Evolution of Squad Behaviors

Created by W.Langdon from gp-bibliography.bib Revision:1.4202

  author =       "Darren Doherty and Colm O'Riordan",
  title =        "Effects of Shared Perception on the Evolution of Squad
  journal =      "IEEE Transactions on Computational Intelligence and AI
                 in Games",
  year =         "2009",
  month =        mar,
  volume =       "1",
  number =       "1",
  pages =        "50--62",
  keywords =     "genetic algorithms, genetic programming, artificial
                 intelligence, interactive digital entertainment,
                 nonplayable characters, shared perception, squad
                 behavior evolution, squad-based shooter computer games,
                 artificial intelligence, computer games",
  DOI =          "doi:10.1109/TCIAIG.2009.2018701",
  ISSN =         "1943-068X",
  abstract =     "As the nonplayable characters (NPCs) of squad-based
                 shooter computer games share a common goal, they should
                 work together in teams and display cooperative
                 behaviors that are tactically sound. Our research
                 examines genetic programming (GP) as a technique to
                 automatically develop effective squad behaviors for
                 shooter games. GP has been used to evolve teams capable
                 of defeating a single powerful enemy agent in a number
                 of environments without the use of any explicit team
                 communication. This paper is an extension of our paper
                 presented at the 2008 Conference on Artificial
                 Intelligence and Interactive Digital Entertainment
                 (AIIDE'08). Its aim is to explore the effects of shared
                 perception on the evolution of effective squad
                 behaviors. Thus, NPCs are given the ability to
                 explicitly communicate their perceived information
                 during evolution. The results show that the explicit
                 communication of perceived information between team
                 members enables an improvement in average team
  notes =        "Also known as \cite{4804730}",

Genetic Programming entries for Darren Doherty Colm O'Riordan