Automatic Strategies for Autonomous Virtual Characters

Created by W.Langdon from gp-bibliography.bib Revision:1.3973

@Article{Ewa:2007:SI,
  author =       "Lach Ewa",
  title =        "Automatic Strategies for Autonomous Virtual
                 Characters",
  journal =      "Studia Informatica",
  year =         "2007",
  volume =       "2",
  number =       "9",
  pages =        "57--68",
  keywords =     "genetic algorithms, genetic programming, task control,
                 machine learning, virtual characters animation",
  ISSN =         "1731-2264",
  URL =          "http://www.studiainformatica.ii.uph.edu.pl/volume.php?id=9",
  URL =          "http://www.studiainformatica.ii.uph.edu.pl/download/81.pdf",
  size =         "12 pages",
  abstract =     "Technique presented in the paper concerns automatic
                 generation of strategies controlling virtual
                 characters' behaviour. Virtual people are currently
                 widely used in many applications, especially in
                 computer games, films and educational systems. A lot of
                 researches focus on creating intelligent characters
                 capable of deciding about their actions. The fully
                 acceptable solution has not yet been found. The paper
                 presents the problem of generating strategies by means
                 of modified genetic programming. A new Guide-Path
                 technique is introduced.",
  notes =        "LLGP, LLGP-GuP

                 Institute of Informatics, Silesian University of
                 Technology, Akademicka 16, 44-100 Gliwice,
                 Poland

                 Systemy i technologie informacyjne
                 http://www.studiainformatica.ii.uph.edu.pl/",
}

Genetic Programming entries for Ewa Lach

Citations