Decision Tree-Based Algorithms for Implementing Bot AI in UT2004

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@InProceedings{Fernandez-Leiva:2011:IWINAC,
  author =       "Antonio Jose {Fernandez Leiva} and 
                 Jorge L. {O'Valle Barragan}",
  title =        "Decision Tree-Based Algorithms for Implementing Bot AI
                 in UT2004",
  booktitle =    "Proceedings of the 4th International Work-Conference
                 on the Interplay Between Natural and Artificial
                 Computation, IWINAC 2011, Part I",
  year =         "2011",
  editor =       "Jose Manuel Ferrandez and 
                 Jose Ramon {Alvarez Sanchez} and Felix {de la Paz} and F. Javier Toledo",
  series =       "Lecture Notes in Computer Science",
  pages =        "383--392",
  volume =       "6686",
  address =      "La Palma, Canary Islands, Spain",
  month =        may # " 30-" # jun # " 3",
  publisher =    "Springer",
  keywords =     "genetic algorithms, genetic programming",
  isbn13 =       "978-3-642-21343-4",
  DOI =          "doi:10.1007/978-3-642-21344-1_40",
  abstract =     "This paper describes two different decision tree-based
                 approaches to obtain strategies that control the
                 behaviour of bots in the context of the Unreal
                 Tournament 2004. The first approach follows the
                 traditional process existing in commercial video games
                 to program the game artificial intelligence (AI), that
                 is to say, it consists of coding the strategy manually
                 according to the AI programmer's experience with the
                 aim of increasing player satisfaction. The second
                 approach is based on evolutionary programming
                 techniques and has the objective of automatically
                 generating the game AI. An experimental analysis is
                 conducted in order to evaluate the quality of our
                 proposals. This analysis is executed on the basis of
                 two fitness functions that were defined intuitively to
                 provide entertainment to the player. Finally a
                 comparison between the two approaches is done following
                 the subjective evaluation principles imposed by the 2k
                 bot prize competition.",
  affiliation =  "Dept. Lenguajes y Ciencias de la Computacion, ETSI
                 Informatica, Campus de Teatinos, Universidad de Malaga,
                 29071 Malaga, Spain",
}

Genetic Programming entries for Antonio Jose Fernandez Leiva Jorge Luis O'Valle Barragan

Citations