A Card Game Description Language

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@InProceedings{Font:evoapps13,
  author =       "Jose M. Font and Tobias Mahlmann and 
                 Daniel Manrique and Julian Togelius",
  title =        "A Card Game Description Language",
  booktitle =    "Applications of Evolutionary Computing,
                 EvoApplications 2013: EvoCOMNET, EvoCOMPLEX, EvoENERGY,
                 EvoFIN, EvoGAMES, EvoIASP, EvoINDUSTRY, EvoNUM, EvoPAR,
                 EvoRISK, EvoROBOT, EvoSTOC",
  year =         "2013",
  month =        "3-5 " # apr,
  editor =       "Anna I. Esparcia-Alcazar and Antonio Della Cioppa and 
                 Ivanoe {De Falco} and Ernesto Tarantino and 
                 Carlos Cotta and Robert Schaefer and Konrad Diwold and 
                 Kyrre Glette and Andrea Tettamanzi and 
                 Alexandros Agapitos and Paolo Burrelli and J. J. Merelo and 
                 Stefano Cagnoni and Mengjie Zhang and Neil Urquhart and Kevin Sim and 
                 Aniko Ekart and Francisco {Fernandez de Vega} and 
                 Sara Silva and Evert Haasdijk and Gusz Eiben and 
                 Anabela Simoes and Philipp Rohlfshagen",
  series =       "LNCS",
  volume =       "7835",
  publisher =    "Springer Verlag",
  address =      "Vienna",
  publisher_address = "Berlin",
  pages =        "254--263",
  organisation = "EvoStar",
  keywords =     "genetic algorithms, genetic programming, Game design,
                 game description language, evolutionary computation,
                 grammar guided genetic programming, automated game
                 design",
  isbn13 =       "978-3-642-37191-2",
  DOI =          "doi:10.1007/978-3-642-37192-9_26",
  size =         "10 pages",
  abstract =     "We present initial research regarding a system capable
                 of generating novel card games. We furthermore propose
                 a method for computationally analysing existing games
                 of the same genre. Ultimately, we present a
                 formalisation of card game rules, and a context-free
                 grammar G card game capable of expressing the rules of
                 a large variety of card games. Example derivations are
                 given for the poker variant Texas hold 'em, Blackjack
                 and UNO. Stochastic simulations are used both to verify
                 the implementation of these well-known games, and to
                 evaluate the results of new game rules derived from the
                 grammar. In future work, this grammar will be used to
                 evolve completely novel card games using a
                 grammar-guided genetic program.",
  notes =        "http://www.kevinsim.co.uk/evostar2013/cfpEvoApplications.html
                 EvoApplications2013 held in conjunction with
                 EuroGP2013, EvoCOP2013, EvoBio'2013 and EvoMusArt2013",
}

Genetic Programming entries for Jose M Font Tobias Mahlmann Daniel Manrique Gamo Julian Togelius

Citations