Breeding Terrains with Genetic Terrain Programming: The Evolution of Terrain Generators

Created by W.Langdon from gp-bibliography.bib Revision:1.3872

@Article{Frade:2009:IJCGT,
  author =       "Miguel Frade and Francisco {Fernandez de Vega} and 
                 Carlos Cotta",
  title =        "Breeding Terrains with Genetic Terrain Programming:
                 The Evolution of Terrain Generators",
  journal =      "International Journal of Computer Games Technology",
  year =         "2009",
  volume =       "2009",
  note =         "Special issue on Artificial Intelligence for Computer
                 Games",
  keywords =     "genetic algorithms, genetic programming, Genetic
                 terrain programming, evolutionary systems, terrain
                 generator, level of detail",
  ISSN =         "1687-7047",
  URL =          "http://downloads.hindawi.com/journals/ijcgt/2009/125714.pdf",
  broken =       "http://www.hindawi.com/GetArticle.aspx?doi=10.1155/2009/125714",
  DOI =          "doi:10.1155/2009/125714",
  size =         "13 pages",
  abstract =     "Although a number of terrain generation techniques
                 have been proposed during the last few years, all of
                 them have some key constraints. Modelling techniques
                 depend highly upon designer's skills, time and effort
                 to obtain acceptable results, and cannot be used to
                 automatically generate terrains. The simpler methods
                 allow only a narrow variety of terrain types and offer
                 little control on the outcome terrain. The Genetic
                 Terrain Programming technique, based on evolutionary
                 design with Genetic Programming, allows designers to
                 evolve terrains according to their aesthetic feelings
                 or desired features. This technique evolves TPs
                 (Terrain Programmes) that are capable of generating a
                 family of terrains - different terrains that
                 consistently present the same morphological
                 characteristics. This paper presents a study about the
                 persistence of morphological characteristics of
                 terrains generated with different resolutions by a
                 given TP. Results show it is possible to use low
                 resolutions during the evolutionary phase without
                 compromising the outcome and that terrain
                 macro-features are scale invariant.",
  notes =        "Article ID 125714",
}

Genetic Programming entries for Miguel Frade Francisco Fernandez de Vega Carlos Cotta

Citations