Evolution of Artificial Terrains for Video Games Based on Accessibility

Created by W.Langdon from gp-bibliography.bib Revision:1.4420

  author =       "Miguel Frade and Francisco {Fernandez de Vega} and 
                 Carlos Cotta",
  title =        "Evolution of Artificial Terrains for Video Games Based
                 on Accessibility",
  booktitle =    "EvoGAMES",
  year =         "2010",
  editor =       "Cecilia {Di Chio} and Stefano Cagnoni and 
                 Carlos Cotta and Marc Ebner and Aniko Ekart and 
                 Anna I. Esparcia-Alcazar and Chi-Keong Goh and 
                 Juan J. Merelo and Ferrante Neri and Mike Preuss and 
                 Julian Togelius and Georgios N. Yannakakis",
  volume =       "6024",
  series =       "LNCS",
  pages =        "90--99",
  address =      "Istanbul",
  month =        "7-9 " # apr,
  organisation = "EvoStar",
  publisher =    "Springer",
  keywords =     "genetic algorithms, genetic programming, genetic
                 terrain programming, artificial terrains, video games",
  isbn13 =       "978-3-642-12238-5",
  DOI =          "doi:10.1007/978-3-642-12239-2_10",
  abstract =     "Diverse methods have been developed to generate
                 terrains under constraints to control terrain features,
                 but most of them use strict restrictions. However,
                 there are situations were more flexible restrictions
                 are sufficient, such as ensuring that terrains have
                 enough accessible area, which is an important trait for
                 video games. The Genetic Terrain Program technique,
                 based on genetic programming, was used to automatically
                 evolve Terrain Programs (TPs - which are able to
                 generate terrains procedurally) for the desired
                 accessibility parameters. Results showed that the
                 accessibility parameters have negligible influence on
                 the evolutionary system and that the terminal set has a
                 major role on the terrain look. TPs produced this way
                 are already being used on Chapas video game.",
  notes =        "EvoGAMES'2010 held in conjunction with EuroGP'2010
                 EvoCOP2010 EvoBIO2010",

Genetic Programming entries for Miguel Frade Francisco Fernandez de Vega Carlos Cotta