EMOT - Evolutionary Approach to 3D Computer Animation

Created by W.Langdon from gp-bibliography.bib Revision:1.4221

  author =       "Halina Kwasnicka and Piotr Wozniak",
  title =        "EMOT - Evolutionary Approach to {3D} Computer
  booktitle =    "Proceedings of the International Multiconference on
                 Computer Science and Information Technology",
  year =         "2006",
  pages =        "111--112",
  address =      "Wisla, Poland",
  month =        nov # " 6-10",
  keywords =     "genetic algorithms, genetic programming, Gene
                 Expression Programming",
  URL =          "http://www.konferencja2006.pti.katowice.pl/fimcsit/pliks/185.pdf",
  URL =          "http://www.ci.pwr.wroc.pl/~kwasnick/download/kwasnickawozniakaaia.pdf",
  size =         "11 pages",
  abstract =     "Key-framing and Inverse Kinematics are popular
                 animation methods, but new approaches are still
                 developed. We propose a new evolutionary method of
                 animation creation system EMOT (Evolutionary MOTion).
                 It allows for automation of motion of animated
                 characters. It uses new evolutionary approach Gene
                 Expression Programming (GEP). Characters are controlled
                 by computer programs, an animator has to provide the
                 way of motion evaluation. GEP works with a randomly
                 selected initial population, uses directed but random
                 selection. Experiments show that the proposed method
                 can develop robust controllers.",
  notes =        "ISSN 1897-7094 C 2006 PIPS

                 Institute of Applied Informatics, Wroclaw University of

Genetic Programming entries for Halina Kwasnicka Piotr Wozniak