Genetic Programming of Vertex Shaders

Created by W.Langdon from gp-bibliography.bib Revision:1.3030

  author =       "Joern Loviscach and Jennis Meyer-Spradow",
  title =        "Genetic Programming of Vertex Shaders",
  booktitle =    "Proceedings of EuroMedia 2003",
  year =         "2003",
  editor =       "M. Chover and H. Hagen and D. Tost",
  pages =        "29--31",
  address =      "University of Plymouth, Plymouth, United Kingdom",
  month =        apr # " 14-16",
  keywords =     "genetic algorithms, genetic programming, GPU",
  ISBN =         "90-77381-01-5",
  abstract =     "Modern consumer 3-D graphics chips can synthesise
                 procedural textures at a speed comparable to or even
                 better than typical CPUs. We propose genetic
                 programming of vertex shader assembly code for the
                 real-time display and interactive design of procedural
                 video textures and for the approximation and artistic
                 abstraction of given static textures by compact vertex
  notes =        "cited by \cite{eurogp:EbnerRA05}
                 broken Jan 2013
                 Sold out Jan 2013

Genetic Programming entries for Jorn Loviscach Jennis Meyer-Spradow

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