Genetic Programming of Vertex Shaders

Created by W.Langdon from gp-bibliography.bib Revision:1.2601

@InProceedings{LM03,
  author =       "Joern Loviscach and Jennis Meyer-Spradow",
  title =        "Genetic Programming of Vertex Shaders",
  booktitle =    "Proceedings of EuroMedia 2003",
  year =         "2003",
  editor =       "M. Chover and H. Hagen and D. Tost",
  pages =        "29--31",
  address =      "University of Plymouth, Plymouth, United Kingdom",
  month =        apr # " 14-16",
  keywords =     "genetic algorithms, genetic programming, GPU",
  ISBN =         "90-77381-01-5",
  abstract =     "Modern consumer 3-D graphics chips can synthesise
                 procedural textures at a speed comparable to or even
                 better than typical CPUs. We propose genetic
                 programming of vertex shader assembly code for the
                 real-time display and interactive design of procedural
                 video textures and for the approximation and artistic
                 abstraction of given static textures by compact vertex
                 shaders.",
  notes =        "cited by \cite{eurogp:EbnerRA05}
                 http://85.255.193.245/conf/euromedia/euromedia2003/index.html
                 broken Jan 2013
                 http://viscg.uni-muenster.de/publications/2003/LM03
                 Sold out Jan 2013
                 http://www.eurosis.org/cms/index.php?q=taxonomy/term/58",
}

Genetic Programming entries for Jorn Loviscach Jennis Meyer-Spradow