Created by W.Langdon from gp-bibliography.bib Revision:1.2285
@InProceedings{LM03,
author = "Joern Loviscach and Jennis Meyer-Spradow",
title = "Genetic Programming of Vertex Shaders",
booktitle = "Proceedings of EuroMedia 2003",
year = "2003",
editor = "M. Chover and H. Hagen and D. Tost",
pages = "29--31",
address = "University of Plymouth, Plymouth, United Kingdom",
month = apr # " 14-16",
keywords = "genetic algorithms, genetic programming, GPU",
ISBN = "90-77381-01-5",
abstract = "Modern consumer 3-D graphics chips can synthesise
procedural textures at a speed comparable to or even
better than typical CPUs. We propose genetic
programming of vertex shader assembly code for the
real-time display and interactive design of procedural
video textures and for the approximation and artistic
abstraction of given static textures by compact vertex
shaders.",
notes = "cited by \cite{eurogp:EbnerRA05}
http://85.255.193.245/conf/euromedia/euromedia2003/index.html
broken Jan 2013
http://viscg.uni-muenster.de/publications/2003/LM03
Sold out Jan 2013
http://www.eurosis.org/cms/index.php?q=taxonomy/term/58",
}
Genetic Programming entries for Jorn Loviscach Jennis Meyer-Spradow