Evolving 3D Buildings for the Prototype Video Game Subversion

Created by W.Langdon from gp-bibliography.bib Revision:1.4192

  author =       "Andrew Martin and Andrew Lim and Simon Colton and 
                 Cameron Browne",
  title =        "Evolving 3D Buildings for the Prototype Video Game
  booktitle =    "EvoGAMES",
  year =         "2010",
  editor =       "Cecilia {Di Chio} and Stefano Cagnoni and 
                 Carlos Cotta and Marc Ebner and Aniko Ekart and 
                 Anna I. Esparcia-Alcazar and Chi-Keong Goh and 
                 Juan J. Merelo and Ferrante Neri and Mike Preuss and 
                 Julian Togelius and Georgios N. Yannakakis",
  volume =       "6024",
  series =       "LNCS",
  pages =        "111--120",
  address =      "Istanbul",
  month =        "7-9 " # apr,
  organisation = "EvoStar",
  publisher =    "Springer",
  keywords =     "genetic algorithms, genetic programming",
  isbn13 =       "978-3-642-12238-5",
  DOI =          "doi:10.1007/978-3-642-12239-2_12",
  abstract =     "We investigate user-guided evolution for the
                 development of virtual 3D building structures for the
                 prototype (commercial) game Subversion, which is being
                 developed by Introversion Software Ltd. Buildings are
                 described in a custom plain-text markup language that
                 can be parsed by Subversion's procedural generation
                 engine, which renders the 3D models on-screen. The
                 building descriptions are amenable to random
                 generation, crossover and mutation, which enabled us to
                 implement and test a user-driven evolutionary approach
                 to building generation. We performed some fundamental
                 experimentation with ten participants to determine how
                 visually similar child buildings are to their parents,
                 when generated in differing ways. We hope to
                 demonstrate the potential of user-guided evolution for
                 content generation in games in general, as such tools
                 require very little training, time or effort to be
                 employed effectively.",
  acmid =        "2128664",
  notes =        "Crossover based on GP's.

                 EvoGAMES'2010 held in conjunction with EuroGP'2010
                 EvoCOP2010 EvoBIO2010",

Genetic Programming entries for Andrew Martin Andrew Lim Simon Colton Cameron Browne