Genetic Programming Bibliography entries for Pablo Garcia-Sanchez

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GP coauthors/coeditors: Antonio Fernandez-Ares, Antonio M Mora Garcia, Pedro A Castillo Valdivieso, Juan Julian Merelo, J P Sevilla, Juan L J Laredo, Jesus Gonzalez, Alberto Tonda, Giovanni Squillero, Penousal Machado, Malcolm Heywood, James McDermott, Mauro Castelli, Paolo Burelli, Sebastian Risi, Kevin Sim, Ramon Montoya, Juan Luis Jimenez, Anna Esparcia-Alcazar, Anais Martinez, Miguel Nicolau, Krzysztof Krawiec, Victor M Rivas Santos,

Genetic Programming Articles by Pablo Garcia-Sanchez

Genetic Programming Conference proceedings edited by Pablo Garcia-Sanchez

Genetic Programming conference papers by Pablo Garcia-Sanchez

  1. Pablo Garcia-Sanchez and Alberto Tonda and Antonio Mora and Giovanni Squillero and J. J. Merelo. Towards Automatic StarCraft Strategy Generation Using Genetic Programming. In Shi-Jim Yen and Tristan Cazenave and Philip Hingston editors, Proceedings of the IEEE Conference on Computational Intelligence and Games (CIG-2015), pages 284-291, Tainan, Taiwan, 2015. IEEE. details

  2. Pablo Garcia-Sanchez and Antonio Fernandez-Ares and Antonio Miguel Mora and Pedro A. Castillo Valdivieso and Jesus Gonzalez and Juan Julian Merelo Guervos. Tree Depth Influence in Genetic Programming for Generation of Competitive Agents for RTS Games. In Anna Isabel Esparcia-Alcazar and Antonio Miguel Mora editors, Applications of Evolutionary Computation - 17th European Conference, EvoApplications 2014, volume 8602, pages 411-421, Granada, Spain, 2014. Springer. Revised Selected Papers. details

  3. Antonio Fernandez-Ares and Pablo Garcia-Sanchez and Antonio Miguel Mora and Pedro A. Castillo and Juan Julian Merelo Guervos. Designing competitive bots for a real time strategy game using genetic programming. In David Camacho and Marco Antonio Gomez-Martin and Pedro Antonio Gonzalez-Calero editors, Proceedings 1st Congreso de la Sociedad Espanola para las Ciencias del Videojuego, CoSECivi 2014, volume 1196, pages 159-172, Barcelona, Spain, 2014. CEUR-WS.org. details

  4. Antonio Mora and Juan Julian Merelo and Ramon Montoya and Pablo Garcia and Pedro Castillo and Juan Luis Jimenez and Anna Esparcia and Ana Martinez. Evolving Bot's AI in Unreal. In Cecilia Di Chio and Stefano Cagnoni and Carlos Cotta and Marc Ebner and Aniko Ekart and Anna I. Esparcia-Alcazar and Chi-Keong Goh and Juan J. Merelo and Ferrante Neri and Mike Preuss and Julian Togelius and Georgios N. Yannakakis editors, EvoGAMES, volume 6024, pages 171-180, Istanbul, 2010. Springer. details

  5. P. Garcia-Sanchez and J. J. Merelo and J. P. Sevilla and J. L. J. Laredo and A. M. Mora and P. A. Castillo. Automatic generation of XSLT stylesheets using evolutionary algorithms. In Maarten Keijzer and Giuliano Antoniol and Clare Bates Congdon and Kalyanmoy Deb and Benjamin Doerr and Nikolaus Hansen and John H. Holmes and Gregory S. Hornby and Daniel Howard and James Kennedy and Sanjeev Kumar and Fernando G. Lobo and Julian Francis Miller and Jason Moore and Frank Neumann and Martin Pelikan and Jordan Pollack and Kumara Sastry and Kenneth Stanley and Adrian Stoica and El-Ghazali Talbi and Ingo Wegener editors, GECCO '08: Proceedings of the 10th annual conference on Genetic and evolutionary computation, pages 1701-1702, Atlanta, GA, USA, 2008. ACM. details

  6. Pablo Garcia-Sanchez and Juan J. Merelo and Juan L. J. Laredo and Antonio Mora and Pedro A. Castillo. Evolving XSLT Stylesheets for Document Transformation. In Gunter Rudolph and Thomas Jansen and Simon Lucas and Carlo Poloni and Nicola Beume editors, Parallel Problem Solving from Nature - PPSN X, volume 5199, pages 1021-1030, Dortmund, 2008. Springer. details