Procedural Content Generation for Games Using Grammatical Evolution and Attribute Grammars

Created by W.Langdon from gp-bibliography.bib Revision:1.3963

@InCollection{Patten:2014:agddr,
  author =       "James Vincent Patten and Conor Ryan",
  title =        "Procedural Content Generation for Games Using
                 Grammatical Evolution and Attribute Grammars",
  booktitle =    "Advances in Game Design and Development Research",
  publisher =    "Nova Science Publishers Inc",
  year =         "2014",
  editor =       "Caroline Martell",
  series =       "Computer Science, Technology and Applications",
  chapter =      "7",
  pages =        "97--108",
  keywords =     "genetic algorithms, genetic programming, Grammatical
                 Evolution",
  isbn13 =       "978-1-63321-479-8",
  URL =          "http://www.amazon.co.uk/gp/product/1633214788",
  notes =        "ebook
                 https://www.novapublishers.com/catalog/product_info.php?products_id=50582&osCsid=992e61f725cc7052bed15b214cde7cca",
}

Genetic Programming entries for James Vincent Patten Conor Ryan

Citations