Using Interactive Evolution to Discover Camouflage Patterns

Created by W.Langdon from gp-bibliography.bib Revision:1.4216

  author =       "Craig Reynolds",
  title =        "Using Interactive Evolution to Discover Camouflage
  booktitle =    "ACM SIGGRAPH 2010 Posters",
  year =         "2010",
  pages =        "113:1--113:1",
  address =      "Los Angeles, California",
  publisher_address = "New York, NY, USA",
  publisher =    "ACM",
  keywords =     "genetic algorithms, genetic programming",
  articleno =    "113",
  isbn13 =       "978-1-4503-0393-4",
  URL =          "",
  DOI =          "doi:10.1145/1836845.1836966",
  acmid =        "1836966",
  annote =       "The Pennsylvania State University CiteSeerX Archives",
  bibsource =    "OAI-PMH server at",
  language =     "en",
  oai =          "oai:CiteSeerX.psu:",
  rights =       "Metadata may be used without restrictions as long as
                 the oai identifier remains attached to it.",
  URL =          "",
  URL =          "",
  abstract =     "This poster describes an abstract computation model of
                 the evolution of camouflage in nature. Evolution is
                 represented by genetic programming. Camouflage patterns
                 are represented by procedural texture synthesis. A 2D
                 environment is represented by a supplied",

Genetic Programming entries for Craig W Reynolds