Interactive Evolution of Camouflage

Created by W.Langdon from gp-bibliography.bib Revision:1.4420

  author =       "Craig Reynolds",
  title =        "Interactive Evolution of Camouflage",
  journal =      "Artificial Life",
  year =         "2011",
  volume =       "17",
  number =       "2",
  pages =        "123--136",
  month =        "Spring",
  keywords =     "genetic algorithms, genetic programming, biology,
                 interactive hybrid systems, evolutionary computation,
                 texture synthesis, vision",
  ISSN =         "1064-5462",
  oai =          "oai:CiteSeerX.psu:",
  URL =          "",
  URL =          "",
  URL =          "",
  DOI =          "doi:10.1162/artl_a_00023",
  size =         "14 pages",
  abstract =     "This article presents an abstract computation model of
                 the evolution of camouflage in nature. The 2D model
                 uses evolved textures for prey, a background texture
                 representing the environment, and a visual predator. A
                 human observer, acting as the predator, is shown a
                 cohort of 10 evolved textures overlaid on the
                 background texture. The observer clicks on the five
                 most conspicuous prey to remove (eat) them. These
                 lower-fitness textures are removed from the population
                 and replaced with newly bred textures. Biological
                 morphogenesis is represented in this model by
                 procedural texture synthesis. Nested expressions of
                 generators and operators form a texture description
                 language. Natural evolution is represented by genetic
                 programming (GP), a variant of the genetic algorithm.
                 GP searches the space of texture description programs
                 for those that appear least conspicuous to the
  notes =        "Presented as keynote at EuroGP. Hide amongst

Genetic Programming entries for Craig W Reynolds