Towards Human-Competitive Game Playing for Complex Board Games with Genetic Programming

Created by W.Langdon from gp-bibliography.bib Revision:1.3872

@InProceedings{Robilliard:2015:EA,
  author =       "Denis Robilliard and Cyril Fonlupt",
  title =        "Towards Human-Competitive Game Playing for Complex
                 Board Games with Genetic Programming",
  booktitle =    "Artificial Evolution",
  year =         "2015",
  editor =       "Stephane Bonnevay and Pierrick Legrand and 
                 Nicolas Monmarche and Evelyne Lutton and Marc Schoenauer",
  volume =       "9554",
  series =       "LNCS",
  pages =        "123--135",
  address =      "Lyon, France",
  month =        "26-28 " # oct,
  organisation = "Association Evolution Artificielle",
  publisher =    "Springer",
  keywords =     "genetic algorithms, genetic programming",
  isbn13 =       "978-3-319-31471-6",
  URL =          "http://www-lisic.univ-littoral.fr/publis/1445328959.pdf",
  DOI =          "doi:10.1007/978-3-319-31471-6_10",
  abstract =     "Recent works have shown that Genetic Programming (GP)
                 can be quite successful at evolving human-competitive
                 strategies for games ranging from classic board games,
                 such as chess, to action video games. However to our
                 knowledge GP was never applied to modern complex board
                 games, so-called eurogames, such as Settlers of Catan,
                 i.e. board games that typically involve four
                 characteristics: they are non zero-sum games,
                 multiplayer, with hidden information and random
                 elements. In this work we study how GP can evolve
                 artificial players from low level attributes of a
                 eurogame named 7 Wonders, that features all the
                 characteristics of this category. We show that GP can
                 evolve competitive artificial intelligence (AI) players
                 against human-designed AI or against Monte Carlo Tree
                 Search, a standard in automatic game playing.",
  notes =        "Published 2016 https://ea2015.inria.fr/
                 http://www.lifl.fr/EA/",
}

Genetic Programming entries for Denis Robilliard Cyril Fonlupt

Citations