Curious Design Agents and Artificial Creativity A Synthetic Approach to the Study of Creative Behaviour

Created by W.Langdon from gp-bibliography.bib Revision:1.4524

  author =       "Rob Saunders",
  title =        "Curious Design Agents and Artificial Creativity A
                 Synthetic Approach to the Study of Creative Behaviour",
  school =       "Department of Architectural and Design Science,
                 Faculty of Architecture, University of Sydney",
  year =         "2002",
  address =      "Australia",
  month =        feb,
  keywords =     "genetic algorithms, genetic programming",
  URL =          "",
  URL =          "",
  size =         "130 pages",
  abstract =     "Creative products are generally recognised as
                 satisfying two requirements: firstly they are useful,
                 and secondly they are novel. Much effort in AI and
                 design computing has been put into developing systems
                 that can recognise the usefulness of the products that
                 they generate. In contrast, the work presented in this
                 thesis has concentrated on developing computational
                 systems that are able to recognise the novelty of their
                 work. The research has shown that when computational
                 systems are given the ability to recognise both the
                 novelty and the usefulness of their products they gain
                 a level of autonomy that opens up new possibilities for
                 the study of creative behaviour in single agents and
                 the emergence of social creativity in multi-agent

                 The work presented in this thesis has developed a model
                 of curiosity in design as the selection of design
                 actions with the goal of generating novel artifacts.
                 Agents that embody this model of curiosity are called
                 curious design agents. The behaviour of curious design
                 agents is demonstrated with a range of applications to
                 visual and nonvisual design domains. Visual domains
                 include rectilinear drawings, Spirograph patterns, and
                 genetic artworks similar to the work of Karl Sims.
                 Non-visual domains include an illustrative abstract
                 design space useful for visualising the behaviour of
                 curious agents and the design of doorways to
                 accommodate the passage of large crowds. The design
                 methods used in the different domains show that the
                 model of curiosity is applicable to models of designing
                 by direct manipulation, parametric configuration or by
                 using a separate design tool that embodies the
                 generative aspects of the design process.

                 In addition, an approach to developing multi-agent
                 systems with autonomous notions of creativity called
                 artificial creativity is presented. The opportunities
                 for studying social creativity in design are
                 illustrated with an artificial creativity system used
                 to study the emergence of social notions of whom and
                 what are creative in a society of curious design
                 agents. Developing similar artificial creativity
                 systems promises to be a useful synthetic approach to
                 the study of socially situated, creative design.",

Genetic Programming entries for Rob Saunders