Developing Close Combat Behaviors for Simulated Soldiers Using Genetic Programming Techniques

Created by W.Langdon from gp-bibliography.bib Revision:1.3973

@TechReport{Schaller:2003:tr,
  author =       "Mark J. Schaller and Richard J. Pryor",
  title =        "Developing Close Combat Behaviors for Simulated
                 Soldiers Using Genetic Programming Techniques",
  institution =  "Sandia National Laboratories",
  year =         "2003",
  type =         "SANDIA REPORT",
  number =       "SAND2003-2928",
  address =      "Alberque, New Mexico, USA",
  month =        oct,
  keywords =     "genetic algorithms, genetic programming",
  URL =          "http://www.cs.sandia.gov/web1433/pubsagent/Soldier.pdf",
  abstract =     "Genetic programming is a powerful methodology for
                 automatically producing solutions to problems in a
                 variety of domains. It has been used successfully to
                 develop behaviours for RoboCup soccer players and
                 simple combat agents. We will attempt to use genetic
                 programming to solve a problem in the domain of
                 strategic combat, keeping in mind the end goal of
                 developing sophisticated behaviors for compound defence
                 and infiltration...",
  size =         "32 pages",
}

Genetic Programming entries for Mark J Schaller Richard J Pryor

Citations