Evolving Robot Strategy for Open ended Game

Created by W.Langdon from gp-bibliography.bib Revision:1.3872

@InCollection{Sugiyama:1995:ersoeg,
  author =       "Tomonori Sugiyama and Takashi Kido and 
                 Masakazu Nakanishi",
  title =        "Evolving Robot Strategy for Open ended Game",
  booktitle =    "Progress in Evolutionary Computation",
  publisher =    "Springer-Verlag",
  year =         "1995",
  editor =       "X. Yao",
  volume =       "956",
  series =       "Lecture Notes in Artificial Intelligence",
  pages =        "225--235",
  address =      "Heidelberg, Germany",
  keywords =     "genetic algorithms, genetic programming,
                 entertainment, Games",
  isbn13 =       "978-3-540-60154-8",
  DOI =          "doi:10.1007/3-540-60154-6_57",
  abstract =     "A good entertainment must be interesting. This paper
                 asserts that interesting games have unpredictability.
                 Recent technologies in artificial life give us new
                 possibility of unpredictability, such as the evolution
                 of strategies of opponents. This paper seeks this
                 possibility in a robot battle game using genetic
                 algorithm for the evolution of strategies. We made a
                 robot battle game called X-Window Robot Battle (XRB), a
                 fighting game of two robots. Each robot's strategy is
                 given by assembly language codes, and these codes are
                 created by a user or a computer. We use genetic
                 algorithms (GA) to evolve a robot's codes made by
                 computer and make it possible for the robot to acquire
                 a useful strategy without being explicitly programmed.
                 The change of strategy of an opponent makes the game
                 more unpredictable and interesting, thus we can enjoy
                 the game. We believe that our attempt contributes to
                 the entertainment industries.",
  size =         "11 pages",
  notes =        "Robot battle game X-Window Robot Battle XRB. Is is it
                 a GP? Robot's game strategy given by genes that are
                 evolved using a GP plus tree based crossover.

                 ",
  bibsource =    "DBLP, http://dblp.uni-trier.de",
  affiliation =  "Keio University Department of Mathematics 3-14-1
                 Kanagawa, 223 Japan 3-14-1 Kanagawa, 223 Japan",
}

Genetic Programming entries for Tomonori Sugiyama Takashi Kido Masakazu Nakanishi

Citations