The 2009 Mario AI Competition

Created by W.Langdon from gp-bibliography.bib Revision:1.4216

  author =       "Julian Togelius and Sergey Karakovskiy and 
                 Robin Baumgarten",
  title =        "The 2009 Mario AI Competition",
  booktitle =    "IEEE Congress on Evolutionary Computation (CEC 2010)",
  year =         "2010",
  address =      "Barcelona, Spain",
  month =        "18-23 " # jul,
  publisher =    "IEEE Press",
  keywords =     "genetic algorithms, genetic programming",
  isbn13 =       "978-1-4244-6910-9",
  abstract =     "This paper describes the 2009 Mario AI Competition,
                 which was run in association with the IEEE Games
                 Innovation Conference and the IEEE Symposium on
                 Computational Intelligence and Games. The focus of the
                 competition was on developing controllers that could
                 play a version of Super Mario Bros as well as possible.
                 We describe the motivations for holding this
                 competition, the challenges associated with developing
                 artificial intelligence for platform games, the
                 software and API developed for the competition, the
                 competition rules and organization, the submitted
                 controllers and the results. We conclude the paper by
                 discussing what the outcomes of the competition can
                 teach us both about developing platform game AI and
                 about organising game AI competitions. The first two
                 authors are the organizers of the competition, while
                 the third author is the winner of the competition.",
  DOI =          "doi:10.1109/CEC.2010.5586133",
  notes =        "WCCI 2010. Also known as \cite{5586133}",

Genetic Programming entries for Julian Togelius Sergey Karakovskiy Robin Baumgarten