Evolving Dungeon Crawler Levels With Relative Placement

Created by W.Langdon from gp-bibliography.bib Revision:1.3872

@InProceedings{Valtchanov:2012:C3S2E,
  author =       "Valtchan Valtchanov and Joseph Alexander Brown",
  title =        "Evolving Dungeon Crawler Levels With Relative
                 Placement",
  booktitle =    "C3S2E'12 Fifth International {C*} Conference on
                 Computer Science \& Software Engineering",
  year =         "2012",
  editor =       "B. C. Desai and S. Mudur and E. Vassev",
  pages =        "27--35",
  address =      "Montreal",
  month =        "27-29 " # jun,
  publisher =    "ACM",
  keywords =     "genetic algorithms, genetic programming, games,
                 Performance, procedural content generation,
                 evolutionary computation, level generation",
  isbn13 =       "978-1-4503-1084-0/12/06",
  URL =          "http://www.uoguelph.ca/~jbrown16/Vvaltchanov_c3s2e12.pdf",
  size =         "9 pages",
  abstract =     "Procedural Content Generation (PCG) is the process of
                 automating the construction of media types for use in
                 game development, the movie industry, and other
                 creative fields. By approaching the process of media
                 creation as a search for content which is evaluated to
                 express desirable features in a well-defined manner, we
                 are able to apply evolutionary techniques such as
                 genetic programming. This can greatly decrease the
                 effort required to bring a project to completion by
                 allowing artists and developers to focus on guiding the
                 creation process. The specific generation process
                 addressed is that of map creation for dungeon crawler
                 video games. The search method proposed allows artists
                 and developers to guide the generation process by
                 specifying a set of tiles that define the composition
                 of each map, and a fitness function that defines its
                 structure.",
  notes =        "http://confsys.encs.concordia.ca/c3s2e/c3s2e-12/c3s2e12.php",
}

Genetic Programming entries for Valtchan Valtchanov Joseph Alexander Brown

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