Linear Genetic Programming GPGPU on Microsoft's Xbox 360

Created by W.Langdon from gp-bibliography.bib Revision:1.4524

  author =       "Garnett Wilson and Wolfgang Banzhaf",
  title =        "Linear Genetic Programming GPGPU on {Microsoft's}
                 {Xbox} 360",
  booktitle =    "2008 IEEE World Congress on Computational
  year =         "2008",
  editor =       "Jun Wang",
  pages =        "378--385",
  address =      "Hong Kong",
  month =        "1-6 " # jun,
  organization = "IEEE Computational Intelligence Society",
  publisher =    "IEEE Press",
  isbn13 =       "978-1-4244-1823-7",
  file =         "EC0110.pdf",
  DOI =          "doi:10.1109/CEC.2008.4630825",
  abstract =     "We describe how to harness the graphics processing
                 abilities of a consumer video game console (Xbox 360)
                 for general programming on graphics processing unit
                 (GPGPU) purposes. In particular, we implement a linear
                 GP (LGP) system to solve classification and regression
                 problems. We conduct inter- and intra-platform
                 benchmarking of the Xbox 360 and PC, using GPU and CPU
                 implementations on both architectures. Platform
                 benchmarking confirms highly integrated CPU and GPU
                 programming flexibility of the Xbox 360, having the
                 potential to alleviate typical GPGPU decisions of
                 allocating particular functionalities to CPU or GPU.",
  keywords =     "genetic algorithms, genetic programming, GPU",
  notes =        "WCCI 2008 - A joint meeting of the IEEE, the INNS, the
                 EPS and the IET.",

Genetic Programming entries for Garnett Carl Wilson Wolfgang Banzhaf