Evolving Adaptive Play for the Game of Spoof Using Genetic Programming

Created by W.Langdon from gp-bibliography.bib Revision:1.4208

  title =        "Evolving Adaptive Play for the Game of Spoof Using
                 Genetic Programming",
  author =       "Mark Wittkamp and Luigi Barone",
  booktitle =    "Proceedings of the 2006 {IEEE} Symposium on
                 Computational Intelligence and Games ({CIG06})",
  publisher =    "IEEE",
  year =         "2006",
  editor =       "Sushil J. Louis and Graham Kendall",
  pages =        "164--172",
  address =      "University of Nevada, Reno, campus in Reno/Lake Tahoe,
  month =        "22-24 " # may,
  bibdate =      "2007-02-26",
  bibsource =    "DBLP,
  keywords =     "genetic algorithms, genetic programming",
  DOI =          "doi:10.1109/CIG.2006.311696",
  abstract =     "Many games require opponent modelling for optimal
                 performance. The implicit learning and adaptive nature
                 of evolutionary computation techniques offer a natural
                 way to develop and explore models of an opponent's
                 strategy without significant overhead. In this paper,
                 we propose the use of genetic programming to play the
                 game of Spoof, a simple guessing game of imperfect
                 information. We discuss the technical details needed to
                 equip a computer to play the game and report on
                 experiments using this approach that demonstrate
                 emergent adaptive behaviour. We further show that
                 specialisation via adaptation is crucial to maximise
                 winnings and that no general strategy will suffice
                 against all opponents.",

Genetic Programming entries for Mark Wittkamp Luigi Barone