Learning from Play: Facilitating Character Design Through Genetic Programming and Human Mimicry

Created by W.Langdon from gp-bibliography.bib Revision:1.3973

@InProceedings{conf/epia/GaudlOB15,
  author =       "Swen E. Gaudl and Joseph Carter Osborn and 
                 Joanna J. Bryson",
  title =        "Learning from Play: Facilitating Character Design
                 Through Genetic Programming and Human Mimicry",
  bibdate =      "2015-08-26",
  bibsource =    "DBLP,
                 http://dblp.uni-trier.de/db/conf/epia/epia2015.html#GaudlOB15",
  booktitle =    "Progress in Artificial Intelligence - 17th Portuguese
                 Conference on Artificial Intelligence, {EPIA} 2015,
                 Coimbra, Portugal, September 8-11, 2015. Proceedings",
  publisher =    "Springer",
  year =         "2015",
  volume =       "9273",
  editor =       "Francisco C. Pereira and Penousal Machado and 
                 Ernesto Costa and Amilcar Cardoso",
  isbn13 =       "978-3-319-23484-7",
  pages =        "292--297",
  series =       "Lecture Notes in Computer Science",
  keywords =     "genetic algorithms, genetic programming",
  URL =          "http://dx.doi.org/10.1007/978-3-319-23485-4",
  DOI =          "doi:10.1007/978-3-319-23485-4_30",
}

Genetic Programming entries for Swen E Gaudl Joseph Carter Osborn Joanna J Bryson

Citations