Automatic Generation of 2-AntWars Players with Genetic Programming

Created by W.Langdon from gp-bibliography.bib Revision:1.4549

  author =       "Johannes Infuehr and Guenther R. Raidl",
  title =        "Automatic Generation of 2-AntWars Players with Genetic
  booktitle =    "13th International Conference on Computer Aided
                 Systems Theory, EUROCAST 2011",
  year =         "2011",
  editor =       "Roberto Moreno-Diaz and Franz Pichler and 
                 Alexis Quesada-Arencibia",
  volume =       "6927",
  series =       "Lecture Notes in Computer Science",
  pages =        "248--255",
  address =      "Las Palmas de Gran Canaria, Spain",
  month =        feb # " 6-11",
  publisher =    "Springer",
  keywords =     "genetic algorithms, genetic programming, automatic
                 strategy creation, strongly typed genetic programming,
                 game rule evaluation",
  isbn13 =       "978-3-642-27548-7",
  DOI =          "doi:10.1007/978-3-642-27549-4_32",
  size =         "8 pages",
  abstract =     "In this work, we show how Genetic Programming can be
                 used to create game playing strategies for 2-AntWars, a
                 deterministic turn-based two player game with local
                 information. We evaluate the created strategies against
                 fixed, human created strategies as well as in a
                 coevolutionary setting, where both players evolve
                 simultaneously. We show that genetic programming is
                 able to create competent players which can beat the
                 static playing strategies, sometimes even in a creative
                 way. Both mutation and crossover are shown to be
                 essential for creating superior game playing
  notes =        "published 2012",

Genetic Programming entries for Johannes Infuehr Gunther R Raidl