Virtual Witches and Warlocks: Computational Evolution of Teamwork and Strategy in a Dynamic, Heterogeneous and Noisy 3D Environment

Created by W.Langdon from gp-bibliography.bib Revision:1.3872

@Misc{crawford-marks:2004:senior,
  author =       "Raphael Crawford-Marks",
  title =        "Virtual Witches and Warlocks: Computational Evolution
                 of Teamwork and Strategy in a Dynamic, Heterogeneous
                 and Noisy {3D} Environment",
  school =       "School of Cognitive Science, Hampshire College",
  year =         "2004",
  type =         "Division III (senior) Thesis",
  month =        "18 " # may,
  keywords =     "genetic algorithms, genetic programming, Coevolution,
                 breve, Push",
  URL =          "http://alum.hampshire.edu/~rpc01/div3.pdf",
  URL =          "http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.148.949",
  size =         "64 pages, (pdf 460KB)",
  language =     "en",
  oai =          "oai:CiteSeerXPSU:10.1.1.148.949",
  abstract =     "Games make excellent challenge problems for Artificial
                 Intelligence. Two-player turn-based games (Backgammon,
                 Checkers, Chess) are easy to program, and AI players
                 can be benchmarked against humans of varying skill
                 levels. Recently, more complicated real-time team games
                 have received attention from researchers in the
                 Distributed Artificial Intelligence (DAI) and
                 Multi-Agent Systems (MAS) fields because of the dynamic
                 environments and necessity for coordination. The
                 RoboCup Soccer Simulator is the most popular and
                 well-known of these environments. However, the soccer
                 simulator is restricted to only two dimensions, and
                 does not realistically model physics. This Division III
                 thesis describes a simulator of the imaginary game
                 Quidditch, and the automatic programming of
                 quidditch-playing teams by Genetic Programming. These
                 evolved teams of heterogeneous agents have offensive
                 and defensive behaviours, and show the beginnings of
                 real teamwork.

                 Now, I want a nice fair game, all of you, she said,
                 once they were all gathered around her. Harry noticed
                 that she seemed to be speaking particularly to the
                 Slytherin Captain, Marcus Flint, a sixth year. Harry
                 thought Flint looked as if he had some troll blood in
                 him. Out of the corner of his eye he saw the fluttering
                 banner high above, flashing Potter for President over
                 the crowd. His heart skipped. He felt braver. Mount
                 your brooms, please.",
  notes =        "http://www.spiderland.org/breve.",
}

Genetic Programming entries for Raphael Crawford-Marks

Citations