Created by W.Langdon from gp-bibliography.bib Revision:1.2031
@TechReport{cs-97-197,
author = "Pablo Funes and Elizabeth Sklar and Hugues Juille and
Jordan Pollack",
title = "The Internet as a Virtual Ecology: Coevolutionary Arms
Races Between Human and Artificial Populations",
institution = "Computer Science, Brandeis University",
year = "1997",
type = "Technical Report",
number = "CS-97-197",
address = "415 South St., Waltham MA 02254 USA",
keywords = "genetic algorithms, genetic programming, autonomous
agents, adaptive software, evolutionary robotics, game
learning, coevolution, Tron, interactive evolution",
URL = "
http://helen.cs-i.brandeis.edu/papers/cs-97-197.pdf",
URL = "
http://helen.cs-i.brandeis.edu/papers/cs-97-197.ps.gz",
URL = "
http://helen.cs-i.brandeis.edu/papers/cs-97-197.ps",
URL = "
http://www.demo.cs.brandeis.edu/papers/long.html#cs-97-197",
abstract = "we propose that learning complex behaviours can be
achieved in a coevolutionary environment where one
population consists of the human users of an
interactive adaptive software tool and the
{"}opposing{"} population is artificial, generated by a
coevolutionary learning engine. We take advantage of
the Internet, a connected community where people and
software coexist. A new kind of adaptive agent can
exploit its interactions with thousands of users-inside
a virtual {"}niche{"}-to learn in a coevolutionary
human-robot arms race. Our model is Tron, a simple
dynamic game where introspective self-play quickly
leads to collusive stagnation. We describe an
application where thousands of small programs are sent
to play with people through the Java interpreter
running in their web browsers. The feedback provided by
these agents is collected in our server and used to
augment an ever improving fitness landscape for local
robot-robot games. Speciation and fitness sharing
provide diversity to challenge humans with a variety of
differ ent strategies. In this way, we obtain an
evolving environment where human as well as artificial
adaptation are simultaneously taking place.",
notes = "See also \cite{funes_sab98} and
http://helen.cs-i.brandeis.edu/tron/html/about.html
Two populations: computer play (1000), playing against
people (100). Generation based. non-standard selection
and migration strategies. Deterministic play. Limited
knowledge of game arena. Java. Problem with {"}live and
let live{"} or conclusion between (evolved)
players.
p10 People played 22494 games in two months. p11
Marginal improvement in computer players (28% -> 35%).
Humans better than computer.
",
size = "20 pages",
}
Genetic Programming entries for Pablo J Funes Elizabeth Sklar Hugues Juille Jordan B Pollack