Buildable Evolution

Created by W.Langdon from gp-bibliography.bib Revision:1.3973

@Article{funes:2007:sigevo,
  author =       "Pablo Jose Funes",
  title =        "Buildable Evolution",
  journal =      "SIGEVOlution",
  year =         "2007",
  volume =       "2",
  number =       "3",
  pages =        "6--19",
  month =        "Autumn",
  keywords =     "genetic algorithms, genetic programming, LEGO",
  URL =          "http://www.sigevolution.org/issues/pdf/SIGEVOlution200703.pdf",
  size =         "14 pages",
  abstract =     "The most interesting results in Artifical Life come
                 about when some aspect of reality is captured. In the
                 mid-1990s, Karl Sims energised the AL community with
                 his ground-breaking work on evolved moving creatures
                 [28, 29]. The life-like behaviour of Sims' creatures
                 resulted from combining evolved morphology with a
                 physics simulation based on Featherstone's earlier work
                 [9].

                 The question that begged asking was: can a similar
                 thing be done in the physical world? Can we make
                 creatures that walk out of the computer screen and into
                 the room?

                 Two components were required: a language to evolve
                 morphologies that have real-world counterparts, and a
                 way to build them -- either in simulation or by
                 automated building and testing. We set out to
                 demonstrate that buildable evolution was possible using
                 a readily available, cheap building system -- Lego
                 bricks -- and an ad-hoc physics simulation that allowed
                 us to study the interaction of the object with the
                 physical world in silico; with respect to gravitational
                 forces at least. The result [10, 14, 12, 13, 15, 16,
                 25, 23, 26, 24, 27] is a system that can evolve a
                 variety of different shapes and is very easy to use,
                 set up and replicate.

                 Here I present an overview of the evolvable Lego
                 structures project. Coinciding with the publication of
                 this article, the source code is being released to the
                 community (demo.cs.brandeis.edu/pr/buildable/source).",
  notes =        "Published April 2008.

                 Grammar, 2D and 3D, mutation and crossover,
                 development, bloat, test and prune, network torque
                 propagation, NTP, EvoCAD, MNFPs, linear programming
                 solver, crane, long bridge, table.

                 homepage: http://www.icosystem.com DEMO lab Brandeis.",
}

Genetic Programming entries for Pablo J Funes

Citations