Evolving L-Systems To Generate Virtual Creatures

Created by W.Langdon from gp-bibliography.bib Revision:1.4202

  author =       "Gregory S. Hornby and Jordan B. Pollack",
  title =        "Evolving {L}-Systems To Generate Virtual Creatures",
  journal =      "Computers and Graphics",
  volume =       "25",
  number =       "6",
  year =         "2001",
  pages =        "1041--1048",
  publisher =    "Elsevier",
  keywords =     "genetic algorithms, genetic programming, animation,
                 artificial life, representation, intelligent agents,
                 Lindenmayer systems (L-systems)",
  URL =          "http://www.demo.cs.brandeis.edu/papers/hornby_cag01.pdf",
  URL =          "http://www.demo.cs.brandeis.edu/papers/hornby_cag01.ps",
  abstract =     "Virtual creatures play an increasingly important role
                 in computer graphics as special effects and background
                 characters. The artificial evolution of such creatures
                 potentially offers some relief from the difficult and
                 time consuming task of specifying morphologies and
                 behaviours. But, while artificial life techniques have
                 been used to create a variety of virtual creatures,
                 previous work has not scaled beyond creatures with 50
                 components and the most recent work has generated
                 creatures that are unnatural looking. Here we describe
                 a system that uses Lindenmayer systems (L-systems) as
                 the encoding of an evolutionary algorithm (EA) for
                 creating virtual creatures. Creatures evolved by this
                 system have hundreds of parts, and the use of an
                 L-system as the encoding results in creatures with a
                 more natural look.",
  notes =        "The project page for this work is at:

Genetic Programming entries for Gregory S Hornby Jordan B Pollack