Evolving 3D model interpretation of images using graphics hardware

Created by W.Langdon from gp-bibliography.bib Revision:1.4340

  author =       "Fredrik Lindblad and Peter Nordin and Krister Wolff",
  title =        "Evolving {3D} model interpretation of images using
                 graphics hardware",
  booktitle =    "Proceedings of the 2002 Congress on Evolutionary
                 Computation CEC2002",
  editor =       "David B. Fogel and Mohamed A. El-Sharkawi and 
                 Xin Yao and Garry Greenwood and Hitoshi Iba and Paul Marrow and 
                 Mark Shackleton",
  pages =        "225--230",
  year =         "2002",
  publisher =    "IEEE Press",
  publisher_address = "445 Hoes Lane, P.O. Box 1331, Piscataway, NJ
                 08855-1331, USA",
  organisation = "IEEE Neural Network Council (NNC), Institution of
                 Electrical Engineers (IEE), Evolutionary Programming
                 Society (EPS)",
  ISBN =         "0-7803-7278-6",
  month =        "12-17 " # may,
  notes =        "CEC 2002 - A joint meeting of the IEEE, the
                 Evolutionary Programming Society, and the IEE. Held in
                 connection with the World Congress on Computational
                 Intelligence (WCCI 2002)",
  keywords =     "genetic algorithms, genetic programming, machine
                 vision, GPU",
  URL =          "http://fy.chalmers.se/~wolff/LNW_wcci02.pdf",
  DOI =          "doi:10.1109/CEC.2002.1006238",
  abstract =     "We present a novel approach for 3d-scene
                 interpretation with numerous applications, for instance
                 in robotics. The models are rendered using 3d graphics
                 hardware and DirectX. Both artificial and real images
                 were used to test the system. More than one target
                 image can be used, allowing stereoscopic vision. These
                 experiments present results of interesting

Genetic Programming entries for Fredrik Lindblad Peter Nordin Krister Wolff