A Genetic Programming Approach to Strategy Optimization in the Extended Two-Dimensional Pursuer/Evader Problem

Created by W.Langdon from gp-bibliography.bib Revision:1.3973

@InProceedings{moore:1997:GPasox2pep,
  author =       "Frank W. Moore and Oscar N. Garcia",
  title =        "A Genetic Programming Approach to Strategy
                 Optimization in the Extended Two-Dimensional
                 Pursuer/Evader Problem",
  booktitle =    "Genetic Programming 1997: Proceedings of the Second
                 Annual Conference",
  editor =       "John R. Koza and Kalyanmoy Deb and Marco Dorigo and 
                 David B. Fogel and Max Garzon and Hitoshi Iba and 
                 Rick L. Riolo",
  year =         "1997",
  month =        "13-16 " # jul,
  keywords =     "genetic algorithms, genetic programming",
  pages =        "249--254",
  address =      "Stanford University, CA, USA",
  publisher_address = "San Francisco, CA, USA",
  publisher =    "Morgan Kaufmann",
  URL =          "http://www.cs.bham.ac.uk/~wbl/ftp/papers/moore/moore.gp97.ps.gz",
  abstract =     "This paper describes a genetic programming system that
                 evolves optimized solutions to the extended
                 two-dimensional pursuer/evader problem. The
                 pursuer/evader problem is a competitive zero-sum game
                 in which an evader attempts to perform maneuvers to
                 escape a faster, more agile pursuer. The extended
                 problem is more realistic than previous formulations
                 because the evader and pursuer are modeled as point
                 masses that are capable of limited thrusting and
                 turning forces, and are subject to drag forces and
                 momentum. The pursuer initially aims at a predicted
                 capture point, and uses proportional navigation to
                 attempt to maintain a constant line-of-sight angle with
                 the evader. The game ends favorably for the evader if
                 it manages to stay outside the lethal radius of the
                 pursuer for the duration of the encounter (limited by
                 the effective range of the pursuer). To solve the
                 extended two-dimensional pursuer/evader problem, a
                 strategy must be identified by which an evader (such as
                 an F-16C fighter aircraft) may maneuver to successfully
                 evade pursuers (such as surface-to-air missiles)
                 starting from a wide range of potentially lethal
                 relative initial positions.",
  notes =        "GP-97",
}

Genetic Programming entries for Frank William Moore Oscar N Garcia

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